is there anybody using BWAPI who gets access violation error when accessing the Unit objects of the current game?
i am certain that the error is not in my code.. anyway.. is there anything i can do to avoid access violation?
i am getting this error sometimes at line with the comment bellow.. this code bellow execute many times and only sometimes i get the error..
int Squad::getSize() {
int no = 0;
for (int i = 0; i < (int) agents.size(); i++) {
BaseAgent* agent = agents.at(i);
if (agent != NULL && agent->isAlive() && agent->getUnit() != NULL && !agent->getUnit()->isBeingConstructed()) // this line
no++;
}
return no;
}
this is the code that I use to remove an BaseAgent from the vector.. analyze that and see if i can do it better:
void AgentManager::cleanup() {
//Step 2. Do the cleanup.
int cnt = 0;
int oldSize = (int)agents.size();
for (int i = 0; i < (int)agents.size(); i++) {
if (!agents.at(i)->isAlive()) {
delete agents.at(i);
agents.erase(agents.begin() + i);
cnt++;
i--;
}
}
int newSize = (int)agents.size();
}
the BaseAgent code is on this link
I would speculate that this line:
is returning some invalid pointer which is not set to
0.Looking at your
cleanupcode, it looks a bit complicated. I would suggestlooping over the entire vector, deleting the dead elements and
setting the pointers to
0.After the loop, use the erase-remove idiom to remove all
NULLpointers from the vector.step 1
step 2