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Home/ Questions/Q 6319561
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T15:49:37+00:00 2026-05-24T15:49:37+00:00

Is there other ways to animate an object moving in a canvas without the

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Is there other ways to animate an object moving in a canvas without the use of setInterval() or setTimeout()?

Reason is because it kinda lags as time goes by when using useInterval(). I got no idea why it lags also.

I tried removing the setInerval() and everything is ok with no lag but there is no animation.

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  1. Editorial Team
    Editorial Team
    2026-05-24T15:49:38+00:00Added an answer on May 24, 2026 at 3:49 pm

    Does anyone know if there is other ways to animate an object moving in a canvas without the use of setInterval() or setTimeout().

    Yes. There is also requestAnimationFrame, but not on all browsers.

    Additionally, try setting your interval to much smaller and much larger values and see if either make it less jumpy.

    Additionally, make sure there is as little going on in your draw loop. It could be your own fault for the lag. Canvas is pretty sensitive to performance things, and its up to you to keep it running fast.

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