Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5968833
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T20:08:43+00:00 2026-05-22T20:08:43+00:00

Is this right way to handle memory? Method 1: with no crash UIButton *button

  • 0

Is this right way to handle memory?

Method 1: with no crash

 UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(220.0f, 7.0f, 57.0f, 35.0f)] ;

    button = nil;

    [button release];

Method 2: with crash

 UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(220.0f, 7.0f, 57.0f, 35.0f)] ;

   [button release];

   button = nil;
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T20:08:44+00:00Added an answer on May 22, 2026 at 8:08 pm

    Both are incorrect. You should use the class method buttonWithType: to construct buttons. It will set the type as you specify. Buttons shouldn’t be alloced/itited directly. (Maybe that’s where the crash co es from, though it shouldn’t)

    The class method will return an autoreleased object, so you must not release it.

    Despite of that (that is with other objects and ordinary alloc/init), the second way is correct; the first leaks.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I want to preface this by saying I believe the Right™ Way to handle
Is this the right way to do a nested navigation? <dl> <dt>Struktur</dt> <dd> <ul
Is this the right way to return an object from a function? Car getCar(string
I don't know if I'm thinking of this the right way, and perhaps somebody
I don't know if this is the right way to phrase the question or
Can anyone help me to do this in the right way?I mean.. like that
Sorry, I'm not really sure of the right way to ask this one so
What is the most efficient way to do this? Right now I am doing
What is the right way to handle exceptions thrown from inside a DLL in
Is this right for When 4 < 5 and 1 < 2 ? <xsl:when

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.