It has been a long time since I have programmed in C++, but I recently wrote a little C++ function and am having a little bit of trouble. The function returns a struct, Result, that have some strings in it. I thought I allocated memory for the strings, but jsonResult is sometimes partially overwritten.
//The structs
struct Interp {
int score;
char* sentence;
char* jsonResult;
};
struct Result {
int resultCode;
char* errorMessage;
Interp interp;
};
…
//Inside the function
Result result;
//Store decode
const char* jsonResult,* sentence;
if (result.resultCode == -1)
{
LVInterpretation interp = port.GetInterpretation(voiceChannel, 0);
result.interp.score = interp.Score();
sentence = interp.InputSentence();
jsonResult = interp.ResultData().Print(SI_FORMAT_ECMA);
}
//Allocate memory for strings
result.interp.jsonResult = new char[strlen(jsonResult) + 1];
strcpy(result.interp.jsonResult, jsonResult);
result.interp.sentence = new char[strlen(sentence) + 1];
strcpy(result.interp.sentence, sentence);
result.errorMessage = new char[strlen(errorMessage) + 1];
strcpy(result.errorMessage, errorMessage);
return result;
Other info:
I am observing all of this behind the python binding that I wrote, using ctypes. Don’t think that is really effecting anything though.
I’d put money on your problem being in here:
Who ‘owns’ the char* array returned by Print()? Maybe it’s attempting to return a pointer to memory that’s out of scope???
example:
One other thing. Assign null pointers to sentence, jsonResult, etc when you declare them. Otherwise you could end up strcpy()ing uninitialized data,