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Home/ Questions/Q 635099
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T20:22:03+00:00 2026-05-13T20:22:03+00:00

It has been asked before, but without a full answer . This is to

  • 0

It has been asked before, but without a full answer. This is to do with the so called famous “‘Fatal threading model!’”.

I need to replace this call to TThread.Suspend with something safe, that returns when terminated or resumed:

procedure TMyThread.Execute;
begin
  while (not Terminated) do begin
     if PendingOffline then begin
          PendingOffline := false;   // flag off.
          ReleaseResources;
          Self.Suspend; // suspend thread. { evil! ask Barry Kelly why.}
          // -- somewhere else, after a long time, a user clicks
          // a resume button, and the thread resumes: --
          if Terminated then
              exit; // leave TThread.Execute.
          // Not terminated, so we continue..
          GrabResources;
     end;
    end;
end;

The original answer vaguely suggests “TMutex, TEvent and critical sections”.

I guess I’m looking for a TThreadThatDoesntSuck.

Here’s the sample TThread derivative with a Win32Event, for comments:

unit SignalThreadUnit;

interface

uses
  Classes,SysUtils,Windows;

type

TSignalThread = class(TThread)
  protected
    FEventHandle:THandle;
    FWaitTime :Cardinal; {how long to wait for signal}
    //FCritSec:TCriticalSection; { critical section to prevent race condition at time of change of Signal states.}
    FOnWork:TNotifyEvent;

    FWorkCounter:Cardinal; { how many times have we been signalled }

    procedure Execute; override; { final; }

    //constructor Create(CreateSuspended: Boolean); { hide parent }
  public
    constructor Create;
    destructor Destroy; override;

    function WaitForSignal:Boolean; { returns TRUE if signal received, false if not received }

    function Active:Boolean; { is there work going on? }

    property WorkCounter:Cardinal read FWorkCounter; { how many times have we been signalled }

    procedure Sync(AMethod: TThreadMethod);

    procedure Start; { replaces method from TThread }
    procedure Stop; { provides an alternative to deprecated Suspend method }

    property Terminated; {make visible}

  published
      property WaitTime :Cardinal read FWaitTime write FWaitTime; {how long to wait for signal}

      property OnWork:TNotifyEvent read FOnWork write FOnWork;

end;

implementation

{ TSignalThread }

constructor TSignalThread.Create;
begin
  inherited Create({CreateSuspended}true);
 // must create event handle first!
  FEventHandle := CreateEvent(
          {security}      nil,
          {bManualReset}  true,
          {bInitialState} false,
          {name}          nil);

  FWaitTime := 10;
end;

destructor TSignalThread.Destroy;
begin
 if Self.Suspended or Self.Terminated then
    CloseHandle(FEventHandle);
  inherited;
end;



procedure TSignalThread.Execute;
begin
//  inherited; { not applicable here}
  while not Terminated do begin
      if WaitForSignal then begin
          Inc(FWorkCounter);
          if Assigned(FOnWork) then begin
              FOnWork(Self);
          end;
      end;
  end;
  OutputDebugString('TSignalThread shutting down');

end;

{ Active will return true when it is easily (instantly) apparent that
  we are not paused.  If we are not active, it is possible we are paused,
  or it is possible we are in some in-between state. }
function TSignalThread.Active: Boolean;
begin
 result := WaitForSingleObject(FEventHandle,0)= WAIT_OBJECT_0;
end;

procedure TSignalThread.Start;
begin
  SetEvent(FEventHandle); { when we are in a signalled state, we can do work}
  if Self.Suspended then
      inherited Start;

end;

procedure TSignalThread.Stop;
begin
    ResetEvent(FEventHandle);
end;

procedure TSignalThread.Sync(AMethod: TThreadMethod);
begin
 Synchronize(AMethod);
end;

function TSignalThread.WaitForSignal: Boolean;
var
 ret:Cardinal;
begin
  result := false;
  ret := WaitForSingleObject(FEventHandle,FWaitTime);
  if (ret=WAIT_OBJECT_0) then
      result := not Self.Terminated;
end;

end.
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T20:22:04+00:00Added an answer on May 13, 2026 at 8:22 pm

    EDIT: Latest version can be found on GitHub: https://github.com/darianmiller/d5xlib

    I’ve come up with this solution as a basis for TThread enhancement with a working Start/Stop mechanism that doesn’t rely on Suspend/Resume. I like to have a thread manager that monitors activity and this provides some of the plumbing for that.

    unit soThread;
    
    interface
    
    uses
      Classes,
      SysUtils,
      SyncObjs,
      soProcessLock;
    
    
    type
    
      TsoThread = class;
      TsoNotifyThreadEvent = procedure(const pThread:TsoThread) of object;
      TsoExceptionEvent = procedure(pSender:TObject; pException:Exception) of object;
    
    
      TsoThreadState = (tsActive,
                        tsSuspended_NotYetStarted,
                        tsSuspended_ManuallyStopped,
                        tsSuspended_RunOnceCompleted,
                        tsTerminationPending_DestroyInProgress,
                        tsSuspendPending_StopRequestReceived,
                        tsSuspendPending_RunOnceComplete,
                        tsTerminated);
    
      TsoStartOptions = (soRepeatRun,
                         soRunThenSuspend,
                         soRunThenFree);
    
    
    
      TsoThread = class(TThread)
      private
        fThreadState:TsoThreadState;
        fOnException:TsoExceptionEvent;
        fOnRunCompletion:TsoNotifyThreadEvent;
        fStateChangeLock:TsoProcessResourceLock;
        fAbortableSleepEvent:TEvent;
        fResumeSignal:TEvent;
        fTerminateSignal:TEvent;
        fExecDoneSignal:TEvent;
        fStartOption:TsoStartOptions;
        fProgressTextToReport:String;
        fRequireCoinitialize:Boolean;
        function GetThreadState():TsoThreadState;
        procedure SuspendThread(const pReason:TsoThreadState);
        procedure Sync_CallOnRunCompletion();
        procedure DoOnRunCompletion();
        property ThreadState:TsoThreadState read GetThreadState;
        procedure CallSynchronize(Method: TThreadMethod);
      protected
        procedure Execute(); override;
    
        procedure BeforeRun(); virtual;      // Override as needed
        procedure Run(); virtual; ABSTRACT;  // Must override
        procedure AfterRun(); virtual;       // Override as needed
    
        procedure Suspending(); virtual;
        procedure Resumed(); virtual;
        function ExternalRequestToStop():Boolean; virtual;
        function ShouldTerminate():Boolean;
    
        procedure Sleep(const pSleepTimeMS:Integer);  
    
        property StartOption:TsoStartOptions read fStartOption write fStartOption;
        property RequireCoinitialize:Boolean read fRequireCoinitialize write fRequireCoinitialize;
      public
        constructor Create(); virtual;
        destructor Destroy(); override;
    
        function Start(const pStartOption:TsoStartOptions=soRepeatRun):Boolean;
        procedure Stop();  //not intended for use if StartOption is soRunThenFree
    
        function CanBeStarted():Boolean;
        function IsActive():Boolean;
    
        property OnException:TsoExceptionEvent read fOnException write fOnException;
        property OnRunCompletion:TsoNotifyThreadEvent read fOnRunCompletion write fOnRunCompletion;
      end;
    
    
    implementation
    
    uses
      ActiveX,
      Windows;
    
    
    constructor TsoThread.Create();
    begin
      inherited Create(True); //We always create suspended, user must call .Start()
      fThreadState := tsSuspended_NotYetStarted;
      fStateChangeLock := TsoProcessResourceLock.Create();
      fAbortableSleepEvent := TEvent.Create(nil, True, False, '');
      fResumeSignal := TEvent.Create(nil, True, False, '');
      fTerminateSignal := TEvent.Create(nil, True, False, '');
      fExecDoneSignal := TEvent.Create(nil, True, False, '');
    end;
    
    
    destructor TsoThread.Destroy();
    begin
      if ThreadState <> tsSuspended_NotYetStarted then
      begin
        fTerminateSignal.SetEvent();
        SuspendThread(tsTerminationPending_DestroyInProgress);
        fExecDoneSignal.WaitFor(INFINITE); //we need to wait until we are done before inherited gets called and locks up as FFinished is not yet set
      end;
      inherited;
      fAbortableSleepEvent.Free();
      fStateChangeLock.Free();
      fResumeSignal.Free();
      fTerminateSignal.Free();
      fExecDoneSignal.Free();
    end;
    
    
    procedure TsoThread.Execute();
    
                procedure WaitForResume();
                var
                  vWaitForEventHandles:array[0..1] of THandle;
                  vWaitForResponse:DWORD;
                begin
                  vWaitForEventHandles[0] := fResumeSignal.Handle;
                  vWaitForEventHandles[1] := fTerminateSignal.Handle;
                  vWaitForResponse := WaitForMultipleObjects(2, @vWaitForEventHandles[0], False, INFINITE);
                  case vWaitForResponse of
                  WAIT_OBJECT_0 + 1: Terminate;
                  WAIT_FAILED: RaiseLastOSError;
                  //else resume
                  end;
                end;
    var
      vCoInitCalled:Boolean;
    begin
      try
        try
          while not ShouldTerminate() do
          begin
            if not IsActive() then
            begin
              if ShouldTerminate() then Break;
              Suspending;
              WaitForResume();   //suspend()
    
              //Note: Only two reasons to wake up a suspended thread:
              //1: We are going to terminate it  2: we want it to restart doing work
              if ShouldTerminate() then Break;
              Resumed();
            end;
    
            if fRequireCoinitialize then
            begin
              CoInitialize(nil);
              vCoInitCalled := True;
            end;
            BeforeRun();
            try
              while IsActive() do
              begin
                Run(); //descendant's code
                DoOnRunCompletion();
    
                case fStartOption of
                soRepeatRun:
                  begin
                    //loop
                  end;
                soRunThenSuspend:
                  begin
                    SuspendThread(tsSuspendPending_RunOnceComplete);
                    Break;
                  end;
                soRunThenFree:
                  begin
                    FreeOnTerminate := True;
                    Terminate();
                    Break;
                  end;
                else
                  begin
                    raise Exception.Create('Invalid StartOption detected in Execute()');
                  end;
                end;
              end;
            finally
              AfterRun();
              if vCoInitCalled then
              begin
                CoUnInitialize();
              end;
            end;
          end; //while not ShouldTerminate()
        except
          on E:Exception do
          begin
            if Assigned(OnException) then
            begin
              OnException(self, E);
            end;
            Terminate();
          end;
        end;
      finally
        //since we have Resumed() this thread, we will wait until this event is
        //triggered before free'ing.
        fExecDoneSignal.SetEvent();
      end;
    end;
    
    
    procedure TsoThread.Suspending();
    begin
      fStateChangeLock.Lock();
      try
        if fThreadState = tsSuspendPending_StopRequestReceived then
        begin
          fThreadState := tsSuspended_ManuallyStopped;
        end
        else if fThreadState = tsSuspendPending_RunOnceComplete then
        begin
          fThreadState := tsSuspended_RunOnceCompleted;
        end;
      finally
        fStateChangeLock.Unlock();
      end;
    end;
    
    
    procedure TsoThread.Resumed();
    begin
      fAbortableSleepEvent.ResetEvent();
      fResumeSignal.ResetEvent();
    end;
    
    
    function TsoThread.ExternalRequestToStop:Boolean;
    begin
      //Intended to be overriden - for descendant's use as needed
      Result := False;
    end;
    
    
    procedure TsoThread.BeforeRun();
    begin
      //Intended to be overriden - for descendant's use as needed
    end;
    
    
    procedure TsoThread.AfterRun();
    begin
      //Intended to be overriden - for descendant's use as needed
    end;
    
    
    function TsoThread.Start(const pStartOption:TsoStartOptions=soRepeatRun):Boolean;
    var
      vNeedToWakeFromSuspendedCreationState:Boolean;
    begin
      vNeedToWakeFromSuspendedCreationState := False;
    
      fStateChangeLock.Lock();
      try
        StartOption := pStartOption;
    
        Result := CanBeStarted();
        if Result then
        begin
          if (fThreadState = tsSuspended_NotYetStarted) then
          begin
            //Resumed() will normally be called in the Exec loop but since we
            //haven't started yet, we need to do it here the first time only.
            Resumed();
            vNeedToWakeFromSuspendedCreationState := True;
          end;
    
          fThreadState := tsActive;
    
          //Resume();
          if vNeedToWakeFromSuspendedCreationState then
          begin
            //We haven't started Exec loop at all yet
            //Since we start all threads in suspended state, we need one initial Resume()
            Resume();
          end
          else
          begin
            //we're waiting on Exec, wake up and continue processing
            fResumeSignal.SetEvent();
          end;
        end;
      finally
        fStateChangeLock.Unlock();
      end;
    end;
    
    
    procedure TsoThread.Stop();
    begin
      SuspendThread(tsSuspendPending_StopRequestReceived);
    end;
    
    
    procedure TsoThread.SuspendThread(const pReason:TsoThreadState);
    begin
      fStateChangeLock.Lock();
      try
        fThreadState := pReason; //will auto-suspend thread in Exec
        fAbortableSleepEvent.SetEvent();
      finally
        fStateChangeLock.Unlock();
      end;
    end;
    
    
    procedure TsoThread.Sync_CallOnRunCompletion();
    begin
      if Assigned(fOnRunCompletion) then fOnRunCompletion(Self);
    end;
    
    
    procedure TsoThread.DoOnRunCompletion();
    begin
      if Assigned(fOnRunCompletion) then CallSynchronize(Sync_CallOnRunCompletion);
    end;
    
    
    function TsoThread.GetThreadState():TsoThreadState;
    begin
      fStateChangeLock.Lock();
      try
        if Terminated then
        begin
          fThreadState := tsTerminated;
        end
        else if ExternalRequestToStop() then
        begin
          fThreadState := tsSuspendPending_StopRequestReceived;
        end;
        Result := fThreadState;
      finally
        fStateChangeLock.Unlock();
      end;
    end;
    
    
    function TsoThread.CanBeStarted():Boolean;
    begin
      Result := (ThreadState in [tsSuspended_NotYetStarted,
                                 tsSuspended_ManuallyStopped,
                                 tsSuspended_RunOnceCompleted]);
    end;
    
    function TsoThread.IsActive():Boolean;
    begin
      Result := (ThreadState = tsActive);
    end;
    
    
    procedure TsoThread.Sleep(const pSleepTimeMS:Integer);
    begin
      fAbortableSleepEvent.WaitFor(pSleepTimeMS);
    end;
    
    
    procedure TsoThread.CallSynchronize(Method: TThreadMethod);
    begin
      if IsActive() then
      begin
        Synchronize(Method);
      end;
    end;
    
    Function TsoThread.ShouldTerminate():Boolean;
    begin
      Result := Terminated or
                (ThreadState in [tsTerminationPending_DestroyInProgress, tsTerminated]);
    end;
    
    end.
    
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