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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T16:10:51+00:00 2026-05-15T16:10:51+00:00

It is ok to set the max & min value for a UISlider control

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It is ok to set the max & min value for a UISlider control in iPhone. Accordingly slider will work – OK – Good.

First, I will give an example of what exactly I want to implement.

  • In iPad comes with Calendar application as a default.
  • Open calendar, at the bottom – you can see day/week/month listing
  • When you slide your finger on it, you will see a pop up menu when sliding.
  • I want to implement the same functionality on slider.

I am trying hard, But if I am able to get x co-ordinate, I can easily implement it. Any other suggestion for implementing same are most most welcome.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T16:10:52+00:00Added an answer on May 15, 2026 at 4:10 pm

    Start out with a UILabel for testing (just write something in it) and add IBOulets to it, as well as the UISlider. Next, add a IBAction for “value changed” for the slider.

    You then need to calculate two values to figure out where your label should be placed — adjustment from left, and pixels per value for the slider. Your @interface might look like this:

    @interface sliderViewController : UIViewController {
        IBOutlet UISlider *slider;
        IBOutlet UILabel *label;
        float pixelsPerValue;
        float leftAdjust;
    }
    -(IBAction) sliderValueChanged:(id)sender;
    
    @end
    

    In e.g. viewDidLoad: for your view controller, you do the calculation for the two floats.

    - (void)viewDidLoad {
        float width = slider.frame.size.width;
        pixelsPerValue = width / (slider.maximumValue - slider.minimumValue);
        leftAdjust = slider.frame.origin.x;
        [super viewDidLoad];
    }
    

    And finally, your IBAction might look like this:

    -(IBAction) sliderValueChanged:(id)sender
    {
        NSLog(@"changed");
        CGRect frame = label.frame;
        frame.origin.x = leftAdjust + (pixelsPerValue * slider.value);
        label.frame = frame;
    }
    

    Hope that helps.

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