Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 69007
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T19:30:21+00:00 2026-05-10T19:30:21+00:00

It obviously depends on the context you are using them in but, I was

  • 0

It obviously depends on the context you are using them in but, I was wondering if there is a universally accepted way to name such variables, or at least in a mathematical context.

I’ve often seen:

float k         = someValue; float oneMinusK = 1 - k; 

…which seems as descriptive as much as meaningless to me.

Please note that I’m not asking how to name a variable, but how to do it in this very case. Examples and contexts where you used them will be much appreciated,

Thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T19:30:22+00:00Added an answer on May 10, 2026 at 7:30 pm

    In probability 1-k is the probability of X not occurring, given that k is the probability of X occurring.

    So

    float will_win_lottery = 0.00000000001; float will_not_win_lottery = 1 - will_win_lottery; 
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Obviously it gets updated during a write operation, but are there any non-destructive operations
Obviously I can do and DateTime.Now.After - DateTime.Now.Before but there must be something more
The build.xml has a test and a build target. The test target obviously depends
Obviously there are security reasons to close a wireless network and it's not fun
Obviously I can use BCP but here is the issue. If one of the
There is a common practice of using <a></a> tags to markup beautiful buttons, with
Obviously, that's 64-bit windows. Also, what's the maximum amount of memory a single 64-bit
Obviously I could create a Calendar object with the date and use get(DAY) on
Obviously (methinks), creating an index on a BIT column is unnecessary. However, if you
Obviously having whitespace in css, aspx and html pages is a great advantage at

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.