Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4330996
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 21, 20262026-05-21T10:02:37+00:00 2026-05-21T10:02:37+00:00

It seems that the first time I add andReturnValue on an OCMock stub, that

  • 0

It seems that the first time I add andReturnValue on an OCMock stub, that return value is set in stone. For example:

id physics = [OCMockObject niceMockForClass:[DynamicPhysicsComponent class]
Entity *testEntity = [Entity entityWithPhysicsComponent:physics];
CGPoint velocity1 = CGPointMake(100, 100);
CGPoint velocity2 = CGPointZero;
[[[physics stub] andReturnValue:OCMOCK_VALUE(velocity1)] getCurrentVelocity];
[testEntity update:0.1];
[[[physics stub] andReturnValue:OCMOCK_VALUE(velocity2)] getCurrentVelocity];
[testEntity update:0.1];

The stubbed method is called in [testEntity update]. But each time the stubbed method is returning the velocity1 value, so I guess the second attempt to set the methods return value isn’t honoured.

Is there a way to do do this in OCMock?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-21T10:02:38+00:00Added an answer on May 21, 2026 at 10:02 am

    When you stub a method, you’re saying it should always function in the specified way, no matter how many times it’s called. The easiest way to fix this is to change stub to expect:

    CGPoint velocity1 = CGPointMake(100, 100);
    CGPoint velocity2 = CGPointZero;
    [[[physics expect] andReturnValue:OCMOCK_VALUE(velocity1)] getCurrentVelocity];
    [testEntity update:0.1];
    [[[physics expect] andReturnValue:OCMOCK_VALUE(velocity2)] getCurrentVelocity];
    [testEntity update:0.1];
    

    Alternatively, if you need to stub (for example if the method might not be called at all), you can just re-create the mock:

    CGPoint velocity1 = CGPointMake(100, 100);
    CGPoint velocity2 = CGPointZero;
    [[[physics stub] andReturnValue:OCMOCK_VALUE(velocity1)] getCurrentVelocity];
    [testEntity update:0.1];
    [physics verify];
    
    physics = [OCMockObject mockForClass:[Physics class]];
    [[[physics stub] andReturnValue:OCMOCK_VALUE(velocity2)] getCurrentVelocity];
    [testEntity update:0.1];
    [physics verify];
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Because this is my first attempt at an extension method that seems quite useful
Seems that requirements on safety do not seem to like systems that use AI
Seems that even after unchecking the option in the PyDev/Debug preferenecs pane to launch
It seems that a List object cannot be stored in a List variable in
It seems that it is impossible to capture the keyboard event normally used for
It seems that Silverlight/WPF are the long term future for user interface development with
It seems that most of the installers for Perl are centered around installing Perl
It seems that anyone can snoop on incoming/outgoing .NET web service SOAP messages just
It seems that C# 3 hit me without me even noticing, could you guys
It seems that when I use a tool (such as winmerge) to update my

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.