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Home/ Questions/Q 8104841
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T23:59:25+00:00 2026-06-05T23:59:25+00:00

It seems that we can show layers and even use a different zPosition for

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It seems that we can show layers and even use a different zPosition for different layers in Core Animation — however, is it true that there is no easy way to show something with some thickness?

For example, a slice of cheese with a 2mm thickness, or a push button or a coin that is tilted and therefore show a 1mm thickness? Somehow the thickness has to be shown by adding yet another layer to imitate the thickness? So this 2.5D is a more basic 2.5D, where it is a 3D world limited to flat 2D images… while some 2.5D, such as some RPG games, (like Diablo), which are sometimes also called 2.5D but objects in those situation (such as a building) can actually have width, length, and height (thickness). So actually, those are actually quite 3D to me… except most objects are on a 2D map that is tilted sideway.

So back to the question… is it true that in iOS, it is fairly limited to a 3D world of flat 2D images, and going to any width x length x height will require going into OpenGL / CAEAGLLayer?

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  1. Editorial Team
    Editorial Team
    2026-06-05T23:59:26+00:00Added an answer on June 5, 2026 at 11:59 pm

    Yes it’s true. Core Animation does 3D animation of 2D objects (layers). You can simulate thickness by building a complex assembly of objects, where you add layers for the edges of your object, but it’s a pain.

    OpenGL is a much better platform for doing 3D.

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