Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9129883
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T07:50:56+00:00 2026-06-17T07:50:56+00:00

It should sound like this . I have tried: NSURL* url = [[NSBundle mainBundle]

  • 0

It should sound like this.

I have tried:

NSURL* url = [[NSBundle mainBundle] URLForResource:@"Justin Bieber - U Smile" withExtension:@"mp3"];

    self.player = [[AVAudioPlayer alloc] initWithContentsOfURL:
                             url error:nil];
    self.player.volume = 1.0f;
    self.player.enableRate=YES;
    [self.player prepareToPlay];
    [self.player setNumberOfLoops:0];
    self.player.rate=0.16f;

    [self.player play];

but it sounds awful.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T07:50:57+00:00Added an answer on June 17, 2026 at 7:50 am

    What you ask isn’t a simple task, the reason being that pitch is inherently linked to the speed that audio is played back. For example, a 10 second sine wave at 100 Hz, when slowed by a factor of two, is going to become a 20 second 50 Hz wave (Hz is related to both wave speed and the pitch you hear). To slow this sine wave down by a factor of two without affecting pitch, some algorithm must work out what sound is missing from the 10 seconds of audio that you’re inserting, generate this audio and mesh it with what’s there. It’s not easy, in fact it’s really hard.

    Good audio editing programs (for example, Logic Pro) can do a reasonably good job, using some complex algorithms. However, anything more than a factor of a few times is going to produce pretty horrible results, the reason being that it’s hard to generate audio that didn’t exist before, and make it sound good.


    However, here’s how I’d go about it

    (and how I think the above link sounds good):

    Firstly, start of with very high quality audio. Steer clear of 128 kpbs mp3s, they’re just not gonna cut it. The more sound information there is to go off, the easier it’s gonna be for algorithms to create something that sounds good.

    Next, research algorithms that are going to work well for a factor of 600 – 900%. Check this out: http://hypermammut.sourceforge.net/paulstretch/ – it’s open source so you should be able to learn a lot from it. Plus, the algorithm is especially made for large scale factors. Bingo!

    I’d say some sort of effect (or a couple) have been applied to the final result in the youtube video. The website I linked above mentions that “Spectral Smoothing” has been applied to the audio. Also something like reverb may give the result a better or more interesting texture – some things to play around with.


    It’s not a small task, especially to do well. Should be interesting/fun though – good luck!

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

This may sound like a strange question, but i need to redirect all .rar
Should sound weird, but this is just for my hobby. I would want a
Ok this might sound like a dumb question but bear with me. I am
I know that the reminder application should display a badge or sound or kind
i want to upload the sound file (.ogg) in server. But it should write
Should I constantly have a session open in my web site with user accounts,
I have a two dimensional array int matrix[numNodes][numArcs]. This is an Incidence matrix. Now,
We have a .NET project using Z3 API v4.0. We would like to be
I have a complex animation sequence involving fades and transitions in JavaScript. During this
I'm reviewing all kinds of Android sound API and I'd like to know which

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.