Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6527959
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T09:29:25+00:00 2026-05-25T09:29:25+00:00

It would seem that D3D11’s api is a bit clunky, or I’m not using

  • 0

It would seem that D3D11’s api is a bit clunky, or I’m not using it right.

Is it true that this is the minimum set of steps to change a single rasterizer state in D3D11 (I’m using change to wireframe mode rendering as an example)

  // variables to hold the current rasterizer state and its description
  ID3D11RasterizerState * rState ;
  D3D11_RASTERIZER_DESC rDesc ;

  // cd3d is the ID3D11DeviceContext  
  cd3d->RSGetState( &rState ) ; // retrieve the current state
  rState->GetDesc( &rDesc ) ;    // get the desc of the state
  rDesc.FillMode = D3D11_FILL_WIREFRAME ; // change the ONE setting

  // create a whole new rasterizer state
  // d3d is the ID3D11Device
  d3d->CreateRasterizerState( &rDesc, &rState ) ;

  cd3d->RSSetState( rState );    // set the new rasterizer state

Seems a lot longer than 9’s

  cd3d->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME ) ;
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T09:29:25+00:00Added an answer on May 25, 2026 at 9:29 am

    Or you could keep the state desc ‘global’ to your code or class, then simply change the fillmode and set with RSSetState ( with the original state with new change)? Instead of retrieving and setting.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Has any one done this before? It would seem to me that there should
It would seem natural to me that HTML would support this: <div id=comment1> <div
Via this question , it would seem that normally you can't mix-and-match look and
It would seem that the following are equivalent: FacesContext.getCurrentInstance().getApplication().getNavigationHandler().handleNavigation(/index.xhtml?faces-redirect=true); FacesContext.getCurrentInstance().getExternalContext().redirect(/testapp/faces/index.xhtml); Are there any differences
Stuck with an unusual problem, would seem that I love doing things that's not
It would seem that this would be a simple thing to do, but I
All, I recently posted this question on DAL design. From that it would seem
After reading this tidbit , it would seem that the current user's permission would
It would seem that IE7 puts an extra 1px of spacing above and beneath
So, I'm working on some network programming in C, and it would seem that

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.