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Home/ Questions/Q 4616238
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T01:57:12+00:00 2026-05-22T01:57:12+00:00

It’s almost common knowledge that the code below correctly frees the memory of 100

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It’s almost common knowledge that the code below correctly frees the memory of 100 integers.

int* ip = new int[100];
delete [] ip; 

And I think even for user defined classes it works:

Node* ip = new Node[100];
delete [] ip; 
  1. In the first case, is the size of memory to be freed (400 bytes), determined at compile time? Basically, what goes on internally?

  2. In the second case, will the destructor of Node be called on each of the 100 objects?

Essentially, I have been using this syntax, but never understood what goes on internally and now I am curious.

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  1. Editorial Team
    Editorial Team
    2026-05-22T01:57:13+00:00Added an answer on May 22, 2026 at 1:57 am
    1. No. The memory allocator invisibly keeps track of the size. The size cannot be determined at compile time, because then the allocation would not be truly dynamic and the following would not work:

    size_t n;
    std::cin >> n;
    a = new int[n];
    // do something interesting
    delete[] a;
    
    1. Yes. To convince yourself of this fact, try

    struct Foo {
        ~Foo() { std::cout << "Goodbye, cruel world.\n"; }
    };
    
    // in main
    size_t n;
    std::cin >> n;
    Foo *a = new Foo[n];
    delete[] a;
    

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