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Home/ Questions/Q 1078587
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T21:44:47+00:00 2026-05-16T21:44:47+00:00

It’s been a long time since I worked with C++, but I have a

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It’s been a long time since I worked with C++, but I have a class that uses 3-dimensional data and I can’t figure out how I can make this work. I need the sizes of the dimensions to be defined in the constructor. I tried this in the header:

class CImage
{
public:
    float values[][][];
...
}

and this in the constructor:

CImage::CImage(int cols, int rows, int depth)
{
    values[cols][rows][depth];
}

but this returns the error: “declaration of `values’ as multidimensional array must have bounds for all dimensions except the first”.

Also using this in the constructor does not work:

values = new float[cols][rows][depth];

I also tried using vector, but without much success. Header:

vector<vector<vector<float> > > values;

Nothing in constructor. No compiler errors, but when I try to set a value:

values[c][r][d] = value;

the program crashes.

It seems so basic, but I just can’t figure it out…

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T21:44:48+00:00Added an answer on May 16, 2026 at 9:44 pm

    The program crashes when accessing that vector because it is empty, i.e. there are no elements at those indexes.

    The best way to go about this is to make a linear, one-dimensional, vector (or even an array), and access it with a pair of operator()’s, see C++FAQ Lite for details. Or use boost::multi_array.

    For example:

    #include <vector>
    #include <iostream>
    class CImage
    {
            int X, Y, Z;
            std::vector<float> values;
    public:
            CImage(int cols, int rows, int depth)
                    : X(cols), Y(rows), Z(depth),
                    values(cols*rows*depth) {}
            float operator()(int x, int y, int z) const
            {
                    return values[Z*Y*x + Z*y + z];
                    // or you lay it out differently in memory
                    // if you please, transparent to the user:
                    // return values[x + X*y + X*Y*z];
            }
            float& operator()(int x, int y, int z)
            {
                    return values[Z*Y*x + Z*y + z];
                    // likewise, in a different layout
                    // return values[x + X*y + X*Y*z];
            }
    };
    
    int main()
    {
            CImage ci(3,3,3);
            ci(2,2,2) = 7.0;
            std::cout << ci(2,2,2) << '\n';
    }
    
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