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Home/ Questions/Q 3676886
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T03:09:16+00:00 2026-05-19T03:09:16+00:00

It’s possible to access the alpha channel of a given bitmap with extractAlpha() ,

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It’s possible to access the alpha channel of a given bitmap with extractAlpha(), but I haven’t been able to find any way to actually set the alpha channel of a bitmap.

How can multiple greyscale images be recombined as channels into a Bitmap with Android?

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  1. Editorial Team
    Editorial Team
    2026-05-19T03:09:16+00:00Added an answer on May 19, 2026 at 3:09 am

    It is quite possible to re-combine separate channels back into an ARGB image. You just need the grayscale channel images and an image with the alpha channel you want – note that this is not an opaque grayscale image, but an image with the alpha you want. You then draw each channel with a Paint using the appropriate PorterDuffXfermode onto a blank, black-filled Bitmap.

    // have your 3 channel grayscales and 1 alpha bitmap loaded by this point
    
    Paint redPaint = new Paint();
    redPaint.setXfermode(new PorterDuffXfermode(Mode.LIGHTEN));
    redPaint.setShader(new BitmapShader(redChanImg, TileMode.CLAMP, TileMode.CLAMP));
    redPaint.setColorFilter(new PorterDuffColorFilter(Color.RED, Mode.DARKEN));
    
    Paint greenPaint = new Paint();
    greenPaint.setXfermode(new PorterDuffXfermode(Mode.LIGHTEN));
    greenPaint.setShader(new BitmapShader(greenChanImg, TileMode.CLAMP, TileMode.CLAMP));
    greenPaint.setColorFilter(new PorterDuffColorFilter(Color.GREEN, Mode.DARKEN));
    
    Paint bluePaint = new Paint();
    bluePaint.setXfermode(new PorterDuffXfermode(Mode.LIGHTEN));
    bluePaint.setShader(new BitmapShader(blueChanImg, TileMode.CLAMP, TileMode.CLAMP));
    bluePaint.setColorFilter(new PorterDuffColorFilter(Color.BLUE, Mode.DARKEN));
    
    Paint alphaPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    alphaPaint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
    
    c.setBitmap(resultImage);
    c.drawRect(0, 0, width, height, redPaint);
    c.drawRect(0, 0, width, height, greenPaint);
    c.drawRect(0, 0, width, height, bluePaint);
    c.drawBitmap(alphaImg, 0, 0, alphaPaint);
    
    //save off resultImage, display it, etc...
    

    With the above code and the following 4 images (red, green, blue, and alpha, respectively):
    alt textalt textalt textalt text

    We get the following result:


    alt text


    Just a quick note: the red oval is an opaque, red oval on a transparent background – the color doesn’t matter for this one, but the alpha does

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