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Asked: May 10, 20262026-05-10T16:12:53+00:00 2026-05-10T16:12:53+00:00

It’s the weekend, so I relax from spending all week programming by writing a

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It’s the weekend, so I relax from spending all week programming by writing a hobby project.

I wrote the framework of a MOS 6502 CPU emulator yesterday, the registers, stack, memory and all the opcodes are implemented. (Link to source below)

I can manually run a series of operations in the debugger I wrote, but I’d like to load a NES rom and just point the program counter at its instructions, I figured that this would be the fastest way to find flawed opcodes.

I wrote a quick NES rom loader and loaded the ROM banks into the CPU memory.

The problem is that I don’t know how the opcodes are encoded. I know that the opcodes themselves follow a pattern of one byte per opcode that uniquely identifies the opcode,

0 - BRK 1 - ORA (D,X) 2 - COP b 

etc

However I’m not sure where I’m supposed to find the opcode argument. Is it the the byte directly following? In absolute memory, I suppose it might not be a byte but a short.

Is anyone familiar with this CPU’s memory model?

EDIT: I realize that this is probably shot in the dark, but I was hoping there were some oldschool Apple and Commodore hackers lurking here.

EDIT: Thanks for your help everyone. After I implemented the proper changes to align each operation the CPU can load and run Mario Brothers. It doesn’t do anything but loop waiting for Start, but its a good sign 🙂

I uploaded the source:

https://archive.codeplex.com/?p=cpu6502

If anyone has ever wondered how an emulator works, its pretty easy to follow. Not optimized in the least, but then again, I’m emulating a CPU that runs at 2mhz on a 2.4ghz machine 🙂

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  1. 2026-05-10T16:12:54+00:00Added an answer on May 10, 2026 at 4:12 pm

    The opcode takes one byte, and the operands are in the following bytes. Check out the byte size column here, for instance.

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