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Home/ Questions/Q 6544987
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T11:31:54+00:00 2026-05-25T11:31:54+00:00

I’ve 3 different MovieClips that I need to move at the same time across

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I’ve 3 different MovieClips that I need to move at the same time across the screen. (From bottom to top)
What is the best way of doing this without using a tweening class like Caurina?

Thank you for tips.

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  1. Editorial Team
    Editorial Team
    2026-05-25T11:31:55+00:00Added an answer on May 25, 2026 at 11:31 am

    You could add an event listener to the parent container of the display objects which listens for the Event.ENTER_FRAME event. On each Event.ENTER_FRAME event you simply decrement the y property of the display objects like in the following example.

    package 
    {
        import flash.display.Sprite;
        import flash.events.Event;
    
        [SWF(width="600", height="500")]
        public class Main extends Sprite 
        {
            private var _squares:Vector.<Square>;
    
            public function Main():void 
            {
                if (stage) init();
                else addEventListener(Event.ADDED_TO_STAGE, init);
    
            }// end function
    
            private function init(e:Event = null):void 
            {
                removeEventListener(Event.ADDED_TO_STAGE, init);
    
                _squares = new Vector.<Square>();
    
                var redSquare:Square = new Square(0xFF0000, 100);
                redSquare.x = 0; 
                redSquare.y = 400;
                addChild(redSquare);
    
                var greenSquare:Square = new Square(0x00FF00, 100);
                greenSquare.x = 300; 
                greenSquare.y = 300;
                addChild(greenSquare);
    
                var blueSquare:Square = new Square(0x0000FF, 100);
                blueSquare.x = 500; 
                blueSquare.y = 100;
                addChild(blueSquare);
    
                _squares.push(redSquare, greenSquare, blueSquare);
    
                addEventListener(Event.ENTER_FRAME, onEnterFrame);
    
            }// end function
    
            private function onEnterFrame(e:Event):void
            {
                for each(var square:Square in _squares)
                {
                    if (square.y > 0) square.y -= 5;
    
                }// end for
    
            }// end function
    
        }// end class
    
    }// end package
    
    import flash.display.Sprite;
    
    internal class Square extends Sprite
    {
        public function Square(color:uint, size:Number)
        {
            graphics.beginFill(color);
            graphics.drawRect(0, 0, size, size);
            graphics.endFill();
    
        }// end function
    
    }// end function
    

    I think you’d be making life easier for yourself though if you simply used Greensock’s Tweening platform instead.

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