i’ve already asked something similar, but now i’ve the problem to manage and realize a “realistic” steering for a simple 2d (top-down) car racing game.
How can i do a “realistic” steering for the car ? (i use c# but another language is welcome;))
Using Sin and Cos ?
If yes, how ?
Thanks in advance!
I’m on my lunch break so I can’t do tremendous justice to the “best” answer, but the pseudocode looks something like this:
you would execute this code in every frame; rotation would be controlled by your steering input, and speed would be controlled by your acceleration input.