I’ve basic game programming knowledge in c and c++. I’m learning c# nowadays. If I want to make a career in console games programming, which one I should use to proceed? I’ve noticed that a lot of game companies are using C++/C (probably because of legacy reasons). Also probably C++ enjoys more number of supported libraries?
In which languages modern game engines(unreal/crysis etc) are written in?
Which language is a better bet? and why?
I’ve basic game programming knowledge in c and c++. I’m learning c# nowadays. If
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C++, for two reasons.
1) a lot of games are programmed in C++. No mainstream game is, as yet, programmed in a managed language.
2) C++ is as hard as it gets. You have to master manual memory management and generally no bounds checking (beyond the excellent Valgrind!). If you master C++, you will find this transferable to managed procedural languages. Less so the other way around.
C++ has a level of complexity close to APL! You’ll never get better by playing weaker opponents.
Joel makes a very strong point about this. People who understand how the machine works make better programmers, because all abstractions are leaky.