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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T14:46:36+00:00 2026-05-12T14:46:36+00:00

I’ve been busy working on a program that can solve Minesweeper puzzles (for no

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I’ve been busy working on a program that can solve Minesweeper puzzles (for no other reason than I think it’s fun). When it comes down to the UI, though, I greatly dislike the idea of instantiating over a hundred of the same control, one per cell. Should I create a custom control that handles all of its drawing and input itself? What approach do you guys suggest?

I’m using WPF, and I’m pretty new. Any pointers would be awesome.

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  1. Editorial Team
    Editorial Team
    2026-05-12T14:46:37+00:00Added an answer on May 12, 2026 at 2:46 pm

    Yes a custom control would be a good idea. Also, M-V-VM is a must in a situation like this; it will reduce the complexity of your app greatly.

    I’d take a UniformGrid and use Buttons as the squares. You’d have to create a tri-state custom button if you want to add in the “?” intermediate state.

    The model for the button would look like

    public class MineSquare : INotifyPropertyChanged
    {
      // exploded, number, or nothing
      pubic ImageSource ButtonImage {get;private set;}
      // true, then goes to false when clicked
      public bool CanClick {get; private set;}
      // bound to the Command of the button
      public ICommand Click {get; private set;}
    }
    

    You deal with the model in code rather than the controls. Drop in nine MineSquares into an ObservableCollection on your ViewModel bound to your UniformGrid and you have a 3×3 minesweeper game. Each button handles its own logic. You can hook into the models via the view model to iterate over all squares and determine if everybody has been clicked.

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