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Home/ Questions/Q 392429
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T16:09:29+00:00 2026-05-12T16:09:29+00:00

I’ve been doing a lot of work with Flex/Flash/Away3D lately, and have started looking

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I’ve been doing a lot of work with Flex/Flash/Away3D lately, and have started looking into Unity3D and Processing, but I’m still waiting for the day (hopefully soon) when you can build Wii/PS3 like UIs that can be used from most computers. It would be amazing if I could just add simple lighting effects on panels that had 3D textures, but it seems like that’s gonna be a while.

I keep hearing about flash getting openGL support, but haven’t seen anything certain yet. Unity3D seems to be the best thing so far, but maybe you guys have heard some behind-the-scenes news.

What platform/language should we start learning if we want to be ready when full 3D support is released?

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  1. Editorial Team
    Editorial Team
    2026-05-12T16:09:29+00:00Added an answer on May 12, 2026 at 4:09 pm

    Well, it currently exists in WPF3D with XBAP, in IE. That’s probably the best option currently on the market.

    Google’s O3D API is probably the most promising for the future, though, since they’re pushing hard for an open in-browser 3D standard.

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