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Home/ Questions/Q 6643897
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T00:06:13+00:00 2026-05-26T00:06:13+00:00

I’ve been fighting with one problem for a whole 3 days I can’t find

  • 0

I’ve been fighting with one problem for a whole 3 days I can’t find any solution, please help 🙂
I work with Visual Studio 2010 and C# language.

I have a device working like a server, that sends some data in a very irregular periods of time (not possible to define any read timeout).
I wrote a TCP client to connect to that server and read data. It works OK, however when something is wrong with the network and server becomes unavailable (e.g. when I plug out the network cable from my computer), it takes about 10 seconds for application to “notice” there is no connection to the server and throw an exception. (I don’t know why exactly 10 seconds? Where it’s defined? Can I change it?)
I want to react faster – let say after one second after connection broken.
Googling for answer however doesn’t provide me any working solution.

The test code is below, I try to make it on 2 threads: one is reading data, the second one is looking for connection status and should alarm me when it’s broken. It’s not working neither for TCPClient nor Socket class. I’ve tried to read / write some data with tcpClient.SendTimeout = 100; and stream.WriteTimeout = 100; but it doesn’t seem to work.

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;

namespace TCPClient
{
    class Program
    {
        static volatile bool _continue = true;
        static TcpClient tcpClient;
        static NetworkStream stream;

        static void Main(string[] args)
        {
            try
            {
                //client thread - listen from server
                Thread tcpListenThread = new Thread(TcpListenThread);
                tcpListenThread.Start();

                //connection checking thread
                Thread keepAliveThread = new Thread(KeepAliveThread);
                keepAliveThread.Start();

                while (_continue)
                {
                    if (Console.ReadLine() == "q")
                    {
                        _continue = false;
                    }
                }

                keepAliveThread.Join(2000);
                if (keepAliveThread.IsAlive)
                {
                    Console.WriteLine("Thread keepAlive has been aborted...");
                    keepAliveThread.Abort();
                }

                tcpListenThread.Join(2000);
                if (tcpListenThread.IsAlive)
                {
                    Console.WriteLine("Listen thread has been aborted...");
                    tcpListenThread.Abort();
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("\n" + ex.Message);
            }

            Console.WriteLine("\nHit any key to quit...");
            Console.Read();
        }

        private static void TcpListenThread()
        {
            string server = "172.20.30.40";
            int port = 3000;

            try
            {
                using (tcpClient = new TcpClient())
                {
                    tcpClient.Connect(server, port);

                    if (tcpClient.Connected)
                        Console.WriteLine("Successfully connected to server");

                    using (stream = tcpClient.GetStream())
                    {

                        while (_continue)
                        {
                            Byte[] data = new Byte[1024];
                            Int32 bytes = stream.Read(data, 0, data.Length);
                            string responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);

                            Console.WriteLine("Received: {0}, responseData);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Listen thread exception! " + ex.Message);
            }
        }


        private static void KeepAliveThread()
        {
            while (_continue)
            {
                if (tcpClient != null)
                {
                    try
                    {
                        //...what to put here to check or throw exception when server is not available??...
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine("Disconnected...");
                    }
                }

                Thread.Sleep(1000);  //test for connection every 1000ms
            }
        }
    }
}

Edit:
@carsten’s answer: although it looks promising, this solution do not work…
I made the simplest test application for that:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;

namespace TCPClientTest
{
    class Program
    {
        static void Main(string[] args)
        {
            try
            {
                string server = "172.20.30.40";
                int port = 3000;

                using (TcpClient tcpClient = new TcpClient())
                {
                    tcpClient.Connect(server, port);

                    int i = 0;
                    while (true)
                    {
                        // This is how you can determine whether a socket is still connected.
                        bool blockingState = tcpClient.Client.Blocking;
                        try
                        {
                            byte[] tmp = new byte[1];

                            tcpClient.Client.Blocking = false;
                            tcpClient.Client.Send(tmp, 0, 0);
                            Console.WriteLine("Connected!");
                        }
                        catch (SocketException e)
                        {
                            // 10035 == WSAEWOULDBLOCK
                            if (e.NativeErrorCode.Equals(10035))
                                Console.WriteLine("Still Connected, but the Send would block");
                            else
                            {
                                Console.WriteLine("Disconnected: error code {0}!", e.NativeErrorCode);
                            }
                        }
                        finally
                        {
                            tcpClient.Client.Blocking = blockingState;
                        }

                        Console.WriteLine("Connected: {0} ({1})", tcpClient.Client.Connected, i++);

                        Thread.Sleep(1000);
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Global exception: {0}", ex.Message);
            }
        }
    }
}

The results are following, it displays:

Connected!
Connected: True

plus my order number every one second. When I disconnect network cable, it takes 8 seconds to start printing:

Disonnected: error code 10054!
Connected: False

so by 8 seconds I’m not aware that the connection is lost. It looks like pinging is the best option here, yet I’ll test another solutions.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T00:06:14+00:00Added an answer on May 26, 2026 at 12:06 am

    Simple answer. You can’t. Tcp is made in a way which doesn’t allow this. However, the normal way to achieve this is to send ping’s with shorter interval than messages. So, say, that whenever you get a message from the server, you start a clock that count down 1 min, then you send a “ping” command (if you haven’t received a new message in between). If you don’t receive a response to your “ping” within 30 seconds, you conclude that the connection is broken.

    Theoretically, you should be able to do this on a package-level (tcp sends ACK which you should be able to check for), but I don’t know if that’s possible in C#, or any programming language for that matter, or if you need to do that in firmware/hardware.

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