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Home/ Questions/Q 6579241
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T15:52:25+00:00 2026-05-25T15:52:25+00:00

I’ve been learning how to use GDI but am having difficulty understanding how Invalidate()

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I’ve been learning how to use GDI but am having difficulty understanding how Invalidate() and overriding the onPaint event work and seem to be going round in circles.

I have the following code

private void DrawLine()
{
     System.Drawing.Pen myPen = new System.Drawing.Pen(System.Drawing.Color.Red);
     System.Drawing.Graphics formGraphics;
     formGraphics = this.CreateGraphics();
     formGraphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
     formGraphics.DrawLine(myPen, mouseDown.X, mouseDown.Y, mouseUp.X, mouseUp.Y);
     myPen.Dispose();
     formGraphics.Dispose();
}

protected override void OnPaint(PaintEventArgs e)
{
     DrawLine();
}

private void Form1_MouseDown(object sender, MouseEventArgs e)
{
     mouseDown = e.Location;

}

private void Form1_MouseUp(object sender, MouseEventArgs e)
{
     mouseUp = e.Location;           
}

However, the only way I can get the line I’ve just drawn to appear is to call Invalidate() manually, and when I do it clears any previous lines. Can anyone tell me where I’m going wrong with this please?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T15:52:25+00:00Added an answer on May 25, 2026 at 3:52 pm

    Change it to this:

    Bitmap bmp = new Bitmap(256, 256);
    
    protected override void OnPaint(PaintEventArgs e)
    {
      e.Graphics.DrawImage(bmp, new Point(0, 0));
    }
    
    private void Form1_MouseDown(object sender, MouseEventArgs e)
    {
      mouseDown = e.Location;
    }
    
    private void Form1_MouseUp(object sender, MouseEventArgs e)
    {
       mouseUp = e.Location;
       using (Graphics g = Graphics.FromImage(bmp))
       {
         g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
         g.DrawLine(Pens.Red, mouseDown.X, mouseDown.Y, mouseUp.X, mouseUp.Y);
       }
       this.Invalidate();           
    }
    

    The OnPaint method provides the graphic canvas that you use to draw. Very rarely, in fact, do you ever need to call CreateGraphics yourself. The Invalidate() call on MouseUp tells your control to call the OnPaint event.

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