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Home/ Questions/Q 6579407
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T15:53:39+00:00 2026-05-25T15:53:39+00:00

I’ve been learning Ruby for a class and have been writing a sample game.

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I’ve been learning Ruby for a class and have been writing a sample game. Here is a bit of one of my classes:

  class Player
    def askIfTake
      puts("Would you like to take a card? > ")
      input = gets.chomp
      input.downcase!
      if input == "y" or input == "yes"
        return 1
      elsif input == "n" or input == "no"
        return 0
      else
        puts("Invalid input. Please type y or n.")
        return askIfTake
      end
    end
  end

I then have another class:

  class PlayerAI < Player
    def initialize
      super
    end

    def askIfTake
      puts("this is an AI")
      return rand(2)
    end
  end

The problem is, when I create an instance of PlayerAI, and attempt to call askIfTake from that instance, it calls the method declared in the Player class. Why is this happening?

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  1. Editorial Team
    Editorial Team
    2026-05-25T15:53:40+00:00Added an answer on May 25, 2026 at 3:53 pm

    This is not possible. I tested it (knowing it would be fine) and it worked for me:

    >> PlayerAI.new
    => #<PlayerAI:0x00000103889308>
    >> PlayerAI.new.askIfTake
    this is an AI
    

    You are doing this in the correct way. Check if you have any spelling mistakes. Incidentally, in Ruby the method usually uses underscores: PlayerAI.new.ask_if_take. Or better, with a question mark: PlayerAI.new.will_take?.

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