I’ve been looking at Google’s C2DM service for push notifications for an Android Application. However, in my scenario, my application is a game. Do you think C2DM would be infeasible for pushing game state notifications to my mobile game clients from the server? I’m developing a game as a project but it will not be a commercial game. Just a prototype.
If C2DM will not suffice, do you have any suggestions for pushing game state from a server to a multiplayer game running on an android phone? I’ve explored a TCP/IP connection but I’ve a feeling this will hammer the batter power. Polling initiated by the client won’t be efficient as I need real-time updates.
Any advice greatly welcomed
Thanks
Accounts limits are set individually and these limits can be confirmed or increased on request. For example, I have a c2dm account which has a limit of “just” 100,000 c2dm messages per day. So far, I think the most I have used is about 60 (a day). I am also writing a game that uses c2dm for messaging (moving from google talk messages – which is a right cluster). I was actually advised to used c2dm by Reto of google fame – so I am hoping its suitable !! What is your game btw?