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Home/ Questions/Q 552807
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T11:32:20+00:00 2026-05-13T11:32:20+00:00

I’ve been looking at Haskell lately and it seems like a very nice way

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I’ve been looking at Haskell lately and it seems like a very nice way to watch programming problems from an alternative point of view – alternative to my usual imperative (I have a strong C++ background) view, at least.

However, all the articles I see seem to deal with the same kinds of programming problems:

  • Parsers
  • Compilers
  • Numeric computation problems

I’d like to give Haskell a try myself, by writing some GUI application. Hence, I’m wondering: does it make sense to write event-driven systems like GUIs in a functional programming language like Haskell? Or is that a problem domain at which imperative languages excel? Unfortunately it still takes quite some time for me to switch my mind to ‘functional’ mode, so I have a hard time deciding argueing against or in favor of using a functional programming language for an event-driven system.

I’d also be interested in examples of GUI applications (or event-driven systems, in general) which are implemented in Haskell.

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  1. Editorial Team
    Editorial Team
    2026-05-13T11:32:21+00:00Added an answer on May 13, 2026 at 11:32 am

    Here’s a couple of Google keywords for you:

    • Functional Reactive Programming (FRP), a programming paradigm for, well reactive (aka event-driven) programming in purely functional languages,
    • Leksah, a Haskell IDE written in Haskell,
    • Yi, an Emacs-like editor which replaces Lisp with Haskell as the implementation, configuration, customization and scripting language,
    • Super Monao Bros. (yes, you guessed it, a Jump&Run game)
    • Frag (First-Person Shooter)
    • Purely Functional Retrogames is a 4-part series of blog articles about how to write games in a purely functional language, explained using Pacman as the example. (Part 2, Part 3, Part 4.)
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