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Home/ Questions/Q 8659191
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T15:57:11+00:00 2026-06-12T15:57:11+00:00

I’ve been looking at some code I’m working on, and we have the equivalent

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I’ve been looking at some code I’m working on, and we have the equivalent of this:

AutoPtr<A> x;
...
/// x gets initialized
...
B* y = new B(x.Detach());

Where AutoPtr is our version of auto_ptr, and Detach() returns the owned pointer and resets itself. Also, B() takes ownership of x.

Now, I realized that this will leak x if new throws an std::bad_alloc, so I changed the code to this:

AutoPtr<A> x;
...
/// x gets initialized
...
B* y = new B(x.Get());
x.Detach();

But then I realized that if B() ‘owns’ the pointer, and an exception happens during its construction, it should take care of deleting the parameter itself (or should it?), so the x will get deleted twice, once by B(), and once by x’s destructor.

Now, is there a C++ idiom that gets around this problem, for example, making code that calls constructors responsible for cleaning up parameters? Most code I’ve seen doesn’t seem to do that…

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  1. Editorial Team
    Editorial Team
    2026-06-12T15:57:13+00:00Added an answer on June 12, 2026 at 3:57 pm

    The obvious solution seems to be to pass a temporary AutoPtr<A> to the constructor of B:

    AutoPtr<B> y(new B(AutoPtr<A>(x));
    

    (this also adds resource control for the B* returned from new B()).

    B‘s constructor would just call x.Detach() to initialize whatever it needs to initialize with the A*. If an exception occurs at any point, the AutoPtr<A> will release the object.

    If you want to retain the A object managed by x in case of an exception, you can pass a AutoPtr<A>& to the constructor of B instead.

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