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Home/ Questions/Q 6391043
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T03:37:24+00:00 2026-05-25T03:37:24+00:00

I’ve been looking into writing a small cross-platform OpenGL/helper code that can compile on

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I’ve been looking into writing a small cross-platform OpenGL/helper code that can compile on Android and the iPhone. I was looking up the best way to handle multiple threads within the NDK on Android and couldn’t find a definitive answer. I read that fork() should not be used because Android doesn’t keep tabs on those processes.

I’m not worried about making the forking cross-platform as it can be easily defined separately. So, I was wondering if anyone knew the best way to handle creation and management of multiple threads within the NDK.

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  1. Editorial Team
    Editorial Team
    2026-05-25T03:37:25+00:00Added an answer on May 25, 2026 at 3:37 am

    According to NDK/JNI: identifying current thread , Java threads on Android correspond to pthreads. So consider using those. The relevant C headers do come with NDK.

    Not sure how will calling Java back from those threads work. I won’t automatically assume that the JNI pointer is thread-safe.

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