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Asked: May 11, 20262026-05-11T14:35:42+00:00 2026-05-11T14:35:42+00:00

I’ve been playing a bit with the new flash 10 3d possibilities, and found

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I’ve been playing a bit with the new flash 10 3d possibilities, and found out that rotating a sprite in 3d is fairly easy:

var card:Sprite = new MyCard() card.x = 100 card.y = 100 card.z = 200 card.rotationX = -60 addChild(card) 

Simple and effective, this shows the card rotated with perspective.

Now I want to use an orthographic projection, and I have no clue where to start. DisplayObject does have a perspectiveProjection member, but that can only make perspective projections of course. Maybe I should use the transform.matrix3D?

I’d think this should not be too hard, but I don’t see how to tackle this issue.

UPDATE: as one of the comments suggests: setting the perspectiveProjection.fieldOfView to something close to 0 (10 actually produces a nicer result in my setup than something like 0.1) you get a projection that is nearly orthographic, that might be good enough.

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  1. 2026-05-11T14:35:43+00:00Added an answer on May 11, 2026 at 2:35 pm

    I finally got it working.

            var m:Matrix3D = new Matrix3D()         var v3:Vector.<Vector3D> = new Vector.<Vector3D>(3);         v3 = m.decompose();         v3[2] = new Vector3D(1,1,0);         m.recompose(v3)         transform.matrix3D.appendRotation( -90, Vector3D.X_AXIS );         transform.matrix3D.appendRotation( -45, Vector3D.Y_AXIS );         transform.matrix3D.appendRotation( 35.264, Vector3D.X_AXIS );         transform.matrix3D.append(m) 

    Now any element added to the sprite that has this transform applied to it will show up in isometric projection. (that 35.264 number is an approximation see http://en.wikipedia.org/wiki/Isometric_projection)

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