I’ve been playing around with image processing lately, and I’d like to know how the unsharp mask algorithm works. I’m looking at the source code for Gimp and it’s implementation, but so far I’m still in the dark about how it actually works. I need to implement it for a project I’m working on, but I’d like to actually understand the algorithm I’m using.
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I wasn’t sure how it worked either but came across a couple of really good pages for understanding it. Basically it goes like this:
Finally put it all together. You have three things at this point:
The algorithm goes like this: Look at a pixel from the unsharp mask and find out its luminosity (brightness). If the luminosity is 100%, use the value from the high-contrast image for this pixel. If it is 0%, use the value from the original image for this pixel. If it’s somewhere in-between, mix the two pixels’ values using some weighting. Optionally, only change the value of the pixel if it changes by more than a certain amount (this is the Threshold slider on most USM dialogs).
Put it all together and you’ve got your image!
Here’s some pseudocode:
Note: I’m no graphics expert, but this is what I was able to learn from the pages I found. Read them yourself and make sure you agree with my findings, but implementing the above should be simple enough, so give it a shot!
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