Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 722531
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T06:00:04+00:00 2026-05-14T06:00:04+00:00

I’ve been plowing through basic shaders and whatnot for an application I’m writing, and

  • 0

I’ve been plowing through basic shaders and whatnot for an application I’m writing, and I’ve been having trouble figuring out a high-level organization for the drawing calls.

I’m thinking of having a singleton class which implements a number of basic drawing operations, taking data from “user” classes and passing that to the appropriate opengl calls.

I’m wondering how people do this when writing their own applications, as the internet is chock full of basic “Your first shader” tutorials, but very little on suggested organization of drawing code.

My particular environment is targeted at iPad/OpenGL ES 2.0, but I think the question stands for most environments.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T06:00:05+00:00Added an answer on May 14, 2026 at 6:00 am

    If you see Drawing Applications / Libraries like Qt (QPainter), Cairo, and Others, the main
    concept is to create a class Context + Painter that embed at least the basic drawing operations. Singleton is heavily discouraged because you could end up wanting to have multiple Contexts (for example at different scales).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 378k
  • Answers 378k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer You've run into a flaw into the http protocol: you… May 14, 2026 at 9:23 pm
  • Editorial Team
    Editorial Team added an answer I take assumption that you are sure of div's ID… May 14, 2026 at 9:23 pm
  • Editorial Team
    Editorial Team added an answer I recommend spawning another thread, making it a daemon thread,… May 14, 2026 at 9:23 pm

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.