Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 840041
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T05:33:42+00:00 2026-05-15T05:33:42+00:00

I’ve been pondering this question awhile now… many 3d engines support advanced terrain rendering

  • 0

I’ve been pondering this question awhile now… many 3d engines support advanced terrain rendering using quadtrees, LOD… all the features you expect. But every engine I’ve seen loads height data from heightmaps… grayscale bitmaps. I just can’t understand how this is useful – each point in a heightmap can have one of 256 values. But what if you wanted to model Mt. Everest? with detail of 1 meter, or even greater? That’s far outside the range of 256. Of course I understand that you can implement your own terrain format to achieve this, but I just can’t see why heightmaps are so widely used despite their great limitations.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T05:33:42+00:00Added an answer on May 15, 2026 at 5:33 am

    From a viewpoint of displaying graphics, the greatest precision that normally matters is (in simple terms) a single pixel in the final display1. Given the resolution of a typical current monitor, having another couple or three bits for the height map would be nice — but for most geometry, it’s not really necessary. In particular, even though a single pixel pretty much defines the greatest precision for which you have a lot of use, drawing Mt. Everest so its height is actually wrong by two or three pixels isn’t really a major problem for most people most of the time.

    It comes down to this: the idea that you’d want to use a precision of one meter for a height map of Mt. Everest is simply a mistake — a need (or even use) for that level of precision is right on the border between rare and nonexistent. At the same time, using a relatively dense format like one byte per pixel generally means quite a bit — less storage and less bandwidth leading to faster displays.

    1. Technically with anti-aliasing, sub-pixel resolution can and does mean something — but while it matters a lot for things like smoothing lines that would otherwise look quite jagged, for something like getting the height of a mountain correct, it doesn’t mean nearly so much. In fact, as far as most people care most of the time, it’s completely meaningless.
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a jquery bug and I've been looking for hours now, I can't
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
this is what i have right now Drawing an RSS feed into the php,
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
This could be a duplicate question, but I have no idea what search terms
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I want to count how many characters a certain string has in PHP, but
For some reason, after submitting a string like this Jack’s Spindle from a text
I am reading a book about Javascript and jQuery and using one of the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.