Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 386323
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T15:33:56+00:00 2026-05-12T15:33:56+00:00

I’ve been profiling some of our core math on an Intel Core Duo, and

  • 0

I’ve been profiling some of our core math on an Intel Core Duo, and while looking at various approaches to square root I’ve noticed something odd: using the SSE scalar operations, it is faster to take a reciprocal square root and multiply it to get the sqrt, than it is to use the native sqrt opcode!

I’m testing it with a loop something like:

inline float TestSqrtFunction( float in );

void TestFunc()
{
  #define ARRAYSIZE 4096
  #define NUMITERS 16386
  float flIn[ ARRAYSIZE ]; // filled with random numbers ( 0 .. 2^22 )
  float flOut [ ARRAYSIZE ]; // filled with 0 to force fetch into L1 cache

  cyclecounter.Start();
  for ( int i = 0 ; i < NUMITERS ; ++i )
    for ( int j = 0 ; j < ARRAYSIZE ; ++j )
    {
       flOut[j] = TestSqrtFunction( flIn[j] );
       // unrolling this loop makes no difference -- I tested it.
    }
  cyclecounter.Stop();
  printf( "%d loops over %d floats took %.3f milliseconds",
          NUMITERS, ARRAYSIZE, cyclecounter.Milliseconds() );
}

I’ve tried this with a few different bodies for the TestSqrtFunction, and I’ve got some timings that are really scratching my head. The worst of all by far was using the native sqrt() function and letting the “smart” compiler “optimize”. At 24ns/float, using the x87 FPU this was pathetically bad:

inline float TestSqrtFunction( float in )
{  return sqrt(in); }

The next thing I tried was using an intrinsic to force the compiler to use SSE’s scalar sqrt opcode:

inline void SSESqrt( float * restrict pOut, float * restrict pIn )
{
   _mm_store_ss( pOut, _mm_sqrt_ss( _mm_load_ss( pIn ) ) );
   // compiles to movss, sqrtss, movss
}

This was better, at 11.9ns/float. I also tried Carmack’s wacky Newton-Raphson approximation technique, which ran even better than the hardware, at 4.3ns/float, although with an error of 1 in 210 (which is too much for my purposes).

The doozy was when I tried the SSE op for reciprocal square root, and then used a multiply to get the square root ( x * 1/√x = √x ). Even though this takes two dependent operations, it was the fastest solution by far, at 1.24ns/float and accurate to 2-14:

inline void SSESqrt_Recip_Times_X( float * restrict pOut, float * restrict pIn )
{
   __m128 in = _mm_load_ss( pIn );
   _mm_store_ss( pOut, _mm_mul_ss( in, _mm_rsqrt_ss( in ) ) );
   // compiles to movss, movaps, rsqrtss, mulss, movss
}

My question is basically what gives? Why is SSE’s built-in-to-hardware square root opcode slower than synthesizing it out of two other math operations?

I’m sure that this is really the cost of the op itself, because I’ve verified:

  • All data fits in cache, and
    accesses are sequential
  • the functions are inlined
  • unrolling the loop makes no difference
  • compiler flags are set to full optimization (and the assembly is good, I checked)

(edit: stephentyrone correctly points out that operations on long strings of numbers should use the vectorizing SIMD packed ops, like rsqrtps — but the array data structure here is for testing purposes only: what I am really trying to measure is scalar performance for use in code that can’t be vectorized.)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T15:33:56+00:00Added an answer on May 12, 2026 at 3:33 pm

    sqrtss gives a correctly rounded result. rsqrtss gives an approximation to the reciprocal, accurate to about 11 bits.

    sqrtss is generating a far more accurate result, for when accuracy is required. rsqrtss exists for the cases when an approximation suffices, but speed is required. If you read Intel’s documentation, you will also find an instruction sequence (reciprocal square-root approximation followed by a single Newton-Raphson step) that gives nearly full precision (~23 bits of accuracy, if I remember properly), and is still somewhat faster than sqrtss.

    edit: If speed is critical, and you’re really calling this in a loop for many values, you should be using the vectorized versions of these instructions, rsqrtps or sqrtps, both of which process four floats per instruction.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a jquery bug and I've been looking for hours now, I can't
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
I need to clean up various Word 'smart' characters in user input, including but
We are using XSLT to translate a RIXML file to XML. Our RIXML contains
I'm having trouble keeping the paragraph square between the quote marks. In firefox the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.