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Home/ Questions/Q 6080851
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T11:06:31+00:00 2026-05-23T11:06:31+00:00

I’ve been programming some stuff in ActionScript (Haxe) and arrived this very specific problem.

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I’ve been programming some stuff in ActionScript (Haxe) and arrived this very specific problem.

Here’s the code (pseudo :S):

var func:Array = new Array(256);
(A) var i:Int = 0;
for(;i<256;i++) {  // OR // for(i in 0...256) {
  func[i] = function() { trace(i); }
}

func[0]();
func[127]();
func[256]();

The above code outputs (a):

256
256
256

I want that to be (b):

0
127
256

That doesn’t happen, because ActionScript/Haxe is assigning the reference of i to the function, and since i equals 256 at the end of the loop where the functions get evaluated, that’s why I get (a).

Does anyone know of a way to avoid that and get the expected results at (b) ?

Thanks to all of you guys and your responses.

I think I’ve found the answer. If you remove the line marked with (A) it works, if you leave it it doesn’t. I’m pretty sure you could all figure out why that happens. Thanks again!

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  1. Editorial Team
    Editorial Team
    2026-05-23T11:06:32+00:00Added an answer on May 23, 2026 at 11:06 am

    it’s not neccessary to use callback, this should work as expected (haxe creates a local var in each loop):

    var func = [];
    for(i in 0...256)
      func[i] = function() trace(i);
    
    func[0]();
    func[127]();
    
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