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Home/ Questions/Q 732001
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:05:31+00:00 2026-05-14T07:05:31+00:00

I’ve been reading about OOP in C but I never liked how you can’t

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I’ve been reading about OOP in C but I never liked how you can’t have private data members like you can in C++. But then it came to my mind that you could create 2 structures. One is defined in the header file and the other is defined in the source file.

// =========================================
// in somestruct.h
typedef struct {
  int _public_member;
} SomeStruct;

// =========================================
// in somestruct.c

#include "somestruct.h"

typedef struct {
  int _public_member;
  int _private_member;
} SomeStructSource;

SomeStruct *SomeStruct_Create()
{
  SomeStructSource *p = (SomeStructSource *)malloc(sizeof(SomeStructSource));
  p->_private_member = 42;
  return (SomeStruct *)p;
}

From here you can just cast one structure to the other.
Is this considered bad practice? Or is it done often?

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:05:31+00:00Added an answer on May 14, 2026 at 7:05 am

    Personally, I’d more like this:

    typedef struct {
      int _public_member;
      /*I know you wont listen, but don't ever touch this member.*/
      int _private_member;
    } SomeStructSource;
    

    It’s C after all, if people want to screw up, they should be allowed to – no need to hide stuff, except:

    If what you need is to keep the ABI/API compatible, there’s 2 approaches that’s more common from what I’ve seen.

    • Don’t give your clients access to the struct, give them an opaque handle (a void* with a pretty name), provide init/destroy and accessor functions for everything. This makes sure you can change
      the structure without even recompiling the clients if you’re writing a library.

    • provide an opaque handle as part of your struct, which you can allocate however you like. This approach is even used in C++ to provide ABI compatibility.

    e.g

     struct SomeStruct {
      int member;
      void* internals; //allocate this to your private struct
     };
    
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