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Home/ Questions/Q 740769
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T08:33:15+00:00 2026-05-14T08:33:15+00:00

I’ve been reading about overloading true and false in C#, and I think I

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I’ve been reading about overloading true and false in C#, and I think I understand the basic difference between this and defining a bool operator. The example I see around is something like:

public static bool operator true(Foo foo) {
  return (foo.PropA > 0);
}
public static bool operator false(Foo foo) {
  return (foo.PropA <= 0);
}

To me, this is the same as saying:

public static implicit operator bool(Foo foo) {
  return (foo.PropA > 0);
}

The difference, as far as I can tell, is that by defining true and false separately, you can have an object that is both true and false, or neither true nor false:

public static bool operator true(Foo foo) { return true; }
public static bool operator false(Foo foo) { return true; }
//or
public static bool operator true(Foo foo) { return false; }
public static bool operator false(Foo foo) { return false; }

I’m sure there’s a reason this is allowed, but I just can’t think of what it is. To me, if you want an object to be able to be converted to true or false, a single bool operator makes the most sense.

Can anyone give me a scenario where it makes sense to do it the other way?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-14T08:33:16+00:00Added an answer on May 14, 2026 at 8:33 am

    As the docs say, overloading true and false is intended to support (nullable) database-types (Yes/No, Y/N, 0/1, etc).

    And of course you can define them inconsistently, as with any operator. It is your responsibility to return something sensible. The compiler goes no further than requiring neither or both.

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