I’ve been reading several references like “X is GPU accelerated” and “Y is not GPU accelarated”, but I can’t find a full list. What exact parts of CSS3 are GPU accelerated?
Share
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
Right, this is an interesting topic, and it does really depend on the browser + graphics card. I’ve been meaning to do some research on this for a while, so here’s a quick summary.
Webkit (Safari, Chrome, iOS, Android)
In Webkit, AnimationBase.cpp used to specify it, but it seems to have moved! Doh! Well, anyway, if you search the code for
ACCELERATED_COMPOSITING, you’ll find it.Specifically, if something matches one of these, then it can be accelerated (at least in Chromium):
Source
Gecko (Firefox)
In Gecko, https://wiki.mozilla.org/Platform/GFX/HardwareAcceleration explains their plan/implementation, much like IE, on XP the options are more limited, but every other OS gets some acceleration if the graphics card is supported properly. Firefox 4 (I think!) added acceleration for text, canvas and transforms.
Trident (IE)
IE10 seems to have pretty much everything HW accelerated. http://blogs.msdn.com/b/ie/archive/2011/04/26/understanding-differences-in-hardware-acceleration-through-paintball.aspx
It is pretty quick, so I don’t really doubt their claim!