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Home/ Questions/Q 8429717
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T05:24:49+00:00 2026-06-10T05:24:49+00:00

I’ve been searching and testing around with new ways to render text with OpenGL,

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I’ve been searching and testing around with new ways to render text with OpenGL, loading the its textures with SDL, but every technic I test it seems to be expensive and slow.

Thinking about it I realized that maybe the best way to implement it is by loading a texture with every character needed (just like a spritesheet), getting the relevant data about it (width, height, advance, line skip…) and when rendering it (basically we would do it after all the other rendering on the scene), we would need only one glBindTexture() to print every string needed on the screen.

I’m assuming here that the expensive part of it is the texture creation and binding, correct?
Every code tested by me seem to use separated texture to each glyph, or each string.

How do you guys render text?
Is it a good way to render it?
If so, is there any lib that already does it?

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  1. Editorial Team
    Editorial Team
    2026-06-10T05:24:51+00:00Added an answer on June 10, 2026 at 5:24 am

    Rendering text by using a “spritesheet like” texture with every letter on it will certainly work and is a very common way of doing it.

    While don’t know of any libraries to render text like this (I’m sure there are though) it really should not be to difficult to just write the code for it yourself. If you want to write your own code to do it, you will need some way to generate a texture containing every letter you need on it. BMFont is one program that can generate such textures. In addition, BMFont produces an accompanying “.fnt” file indicating where each letter is located in the texture.

    Here is what a texture generated by BMFont might look like:

    BMFont texture for size 22 Times New Roman

    and the .fnt file:

    info face="Times New Roman" size=-22 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1 outline=0
    common lineHeight=25 base=20 scaleW=256 scaleH=256 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
    page id=0 file="Times22.png"
    chars count=191
    char id=32   x=253   y=37    width=1     height=1     xoffset=0     yoffset=20    xadvance=6     page=0  chnl=15
    char id=33   x=253   y=21    width=2     height=15    xoffset=2     yoffset=5     xadvance=6     page=0  chnl=15
    char id=34   x=195   y=118   width=6     height=6     xoffset=2     yoffset=5     xadvance=9     page=0  chnl=15
    char id=35   x=72    y=42    width=11    height=16    xoffset=0     yoffset=4     xadvance=11    page=0  chnl=15
    char id=36   x=17    y=43    width=9     height=17    xoffset=1     yoffset=4     xadvance=11    page=0  chnl=15
    ...
    
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