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Home/ Questions/Q 9060037
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T15:07:17+00:00 2026-06-16T15:07:17+00:00

I’ve been searching for some good tutorial about making simple sprite animation from few

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I’ve been searching for some good tutorial about making simple sprite animation from few images in Python using Pygame. I still haven’t found what I’m looking for.

My question is simple: how to make an animated sprite from few images (for an example: making few images of explosion with dimensions 20x20px to be as one but animated)

Any good ideas?

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  1. Editorial Team
    Editorial Team
    2026-06-16T15:07:18+00:00Added an answer on June 16, 2026 at 3:07 pm

    You could try modifying your sprite so that it swaps out its image for a different one inside update. That way, when the sprite is rendered, it’ll look animated.

    Edit:

    Here’s a quick example I drew up:

    import pygame
    import sys
    
    def load_image(name):
        image = pygame.image.load(name)
        return image
    
    class TestSprite(pygame.sprite.Sprite):
        def __init__(self):
            super(TestSprite, self).__init__()
            self.images = []
            self.images.append(load_image('image1.png'))
            self.images.append(load_image('image2.png'))
            # assuming both images are 64x64 pixels
    
            self.index = 0
            self.image = self.images[self.index]
            self.rect = pygame.Rect(5, 5, 64, 64)
    
        def update(self):
            '''This method iterates through the elements inside self.images and 
            displays the next one each tick. For a slower animation, you may want to 
            consider using a timer of some sort so it updates slower.'''
            self.index += 1
            if self.index >= len(self.images):
                self.index = 0
            self.image = self.images[self.index]
    
    def main():
        pygame.init()
        screen = pygame.display.set_mode((250, 250))
    
        my_sprite = TestSprite()
        my_group = pygame.sprite.Group(my_sprite)
    
        while True:
            event = pygame.event.poll()
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit(0)
    
            # Calling the 'my_group.update' function calls the 'update' function of all 
            # its member sprites. Calling the 'my_group.draw' function uses the 'image'
            # and 'rect' attributes of its member sprites to draw the sprite.
            my_group.update()
            my_group.draw(screen)
            pygame.display.flip()
    
    if __name__ == '__main__':
        main()
    

    It assumes that you have two images called image1.png and image2.png inside the same folder the code is in.

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