I’ve been struggling with a problem that I hope someone can help me with.
I have Class called ‘GameObjectDefinitionTable’, where I set all my object properties, which is in another class called ‘Product’. In my ‘HelloWorldScene’ I allocate ‘GameObjectDefinitionTable’ which in turn creates several ‘Product’s. Like this:
HelloWorldScene -> GameObjectDefinitionTable -> Product
I then want to return a ‘Product’ to ‘HelloWorldScene. But here is where I get problems. Some code:
HelloWorldScene:
GameObjectDefinitionTable *god = [[GameObjectDefinitionTable alloc]init];
Product* currentProduct = [god getProductWithNum:0];
NSLog(@"currenProduct (name): %@",currentProduct.name); //Crash
GameObjectDefinitionTable:
-(void) createProducts {
Product *product;
for (int i=0; i<[allProductsWithDefinitions count];i++ ) {
product = [[Product alloc]init];
product.name = [[allProductsWithDefinitions objectAtIndex:i] objectAtIndex:0];
product.density = [[[allProductsWithDefinitions objectAtIndex:i] objectAtIndex:1] floatValue];
product.scoreValue = [[[allProductsWithDefinitions objectAtIndex:i] objectAtIndex:2] intValue];
product.fileName = [[allProductsWithDefinitions objectAtIndex:i] objectAtIndex:3];
[products addObject:product];
[product release];
}
[allProductsWithDefinitions release];
}
-(Product *) getProductWithNum:(int)tNum {
Product *tempProduct;
tempProduct = [products objectAtIndex:tNum];
return tempProduct;
[tempProduct release];
}
The arrays and all in ‘GameObjectDefinitionTable’ is working fine if I log in that class.
Would be really grateful for an answer 🙂
Is it the case you need something like: