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Asked: May 11, 20262026-05-11T08:28:35+00:00 2026-05-11T08:28:35+00:00

I’ve been trying to build some huge projects in BCB5 for some time now.

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I’ve been trying to build some huge projects in BCB5 for some time now. I want to use the command line tools because it would cut build time by more than 50% (it already takes 4 hours in the IDE). Often, projects will build just fine in the IDE but fail miserably in the command line. I did some digging and discovered this nice little comment in a header file:

__published:    // IDE-managed Components 

Is this saying that the components that follow can only be built with the IDE open? Please tell me there is a way around this. BCB5 is starting to make me depressed.

Extra info:

Make.exe gives a pile of errors claiming ambiguity between the header file and an imported file. I”m pretty sure the header file is supposed to be referencing the imported file though, rather than comparing with it.

In the header file:

#include <ComCtrls.hpp> 

ComCtrls.hpp has the variable TTreeNode.

Error from make:

[exec] Error E2015 .\TMain.h 876: Ambiguity between 'TTreeNode' and 'Comctrls::TTreeNode' 
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  1. 2026-05-11T08:28:35+00:00Added an answer on May 11, 2026 at 8:28 am

    I’ve more or less given up on the BCB5 command line tools. It appears that they are fundamentally broken.

    I did, however, manage to find a nice open source tool, ProjectMaker, that uses the command line tools effectively. You can find it here: http://projectmaker.jomitech.com.

    ProjectMaker fixes up a few of the problems with BPR2MAK, but it’s not perfect. Most project build perfectly with ProjectMaker, some still require the IDE. It’s not a perfect solution, but it does alright.

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