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Home/ Questions/Q 6613259
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T20:11:49+00:00 2026-05-25T20:11:49+00:00

I’ve been trying to decide how to embed Lua into my application for scripting

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I’ve been trying to decide how to embed Lua into my application for scripting and extension purposes.
I have a class which handles objects that have structures which resemble Lua tables. (specifically a hash map of boost::any)
Lua scripts would interact with these objects and their hash maps.

It is becoming clear to me that I could write the entirety or a large chunk of this class in Lua (and access it from C), but I am uncertain of the consequences of doing so, particularly memory usage with regard to creating the many tables to represent the hash maps.
The reason for coming to this conclusion is that I would like to store high-level structures from Lua in these C objects, but doing so would require an explicit table serialization every time a table is stored into or retrieved from a C object. Theoretically, this approach would offer less memory usage in a trade-off for higher latency per access.

What are the possible courses of action in this situation and their advantages and disadvantages?

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  1. Editorial Team
    Editorial Team
    2026-05-25T20:11:50+00:00Added an answer on May 25, 2026 at 8:11 pm

    I eventually decided to settle on programming the majority of my application in Lua using LuaJIT, for a number of reasons, including:

    • What I was trying to achieve through C/C++ is already there in Lua, the hash tables and metafacilities specifically, and I was basically re-inventing the wheel.
    • I did some simplistic benchmarking and discovered that most of my scripts would invariably end up bouncing calls to C and back to Lua very frequently, and that I could optimize away a lot of this by keeping the runtime focus limited to Lua by leveraging the bytecode compiler.
    • From my limited experience and research on topics surrounding Just-in-Time compilation, LuaJIT (2.0.0-beta8) proves to be quite fast enough for my needs at this point and very possibly near to C++ levels of memory usage for similar data structures.
    • LuaJIT also works excellently as a drop-in replacement for vanilla Lua and is easy to build; all I had to do was link to its library to get it up and running.

    I feel that I am losing a little of “power-user” control over my project by doing this, but I consider this to be due to my inexperience with the intricacies of Lua versus my knowledge of C++.

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