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Home/ Questions/Q 8241211
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T20:45:39+00:00 2026-06-07T20:45:39+00:00

I’ve been trying to get started using Cocos2D-X, because I wanted to play around

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I’ve been trying to get started using Cocos2D-X, because I wanted to play around with the idea of making an app that is compatible with Android and iOS. I have been going through a tutorial (http://www.raywenderlich.com/11283/cocos2d-x-for-ios-and-android-getting-started), and it explains how to get the program running using eclipse, but I have followed the steps it details, and not got the same results.

When I run the program in eclipse, it will launch an AVD, which will go to the slide to unlock screen. When I unlock, I am presented with a black screen.

I will include the console log eclipse has produced a the bottom, as it may have said something which might relate as to why I can not get this program to work.

Finally, I will just say, I have not altered any code in the Android project, it is exactly as the Cocos2D-X scripts created it, which is why I am confused as to why it will not work.

Thank you for reading, and I hope you are able to help me.

Console Log:

[2012-07-13 09:59:11 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] ------------------------------
[2012-07-13 09:59:11 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] Android Launch!
[2012-07-13 09:59:11 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] adb is running normally.
[2012-07-13 09:59:11 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] Performing com.test.samplecocos2dxandroid.samplecocos2dxandroid activity launch
[2012-07-13 09:59:11 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] Automatic Target Mode: using existing emulator 'emulator-5554' running compatible AVD 'Android2.2'
[2012-07-13 09:59:11 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] Uploading com.test.samplecocos2dxandroid.samplecocos2dxandroid.apk onto device 'emulator-5554'
[2012-07-13 09:59:12 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] Installing com.test.samplecocos2dxandroid.samplecocos2dxandroid.apk...
[2012-07-13 09:59:19 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] Success!
[2012-07-13 09:59:19 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] Starting activity com.test.samplecocos2dxandroid.samplecocos2dxandroid on device emulator-5554
[2012-07-13 09:59:21 - com.test.samplecocos2dxandroid.samplecocos2dxandroid] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.test.samplecocos2dxandroid/.samplecocos2dxandroid }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-07T20:45:40+00:00Added an answer on June 7, 2026 at 8:45 pm

    If you are using the latest version of Cocos2d-x which utilizes OpenGL ES 2.0 it will not work under the emulator. The emulator does not support OpenGL ES 2.0. In addition using an emulator is not really useful while developing a game as the performance will be abysmal.

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