Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6858111
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T02:06:59+00:00 2026-05-27T02:06:59+00:00

I’ve been trying to make a structure that will contain all the lights of

  • 0

I’ve been trying to make a structure that will contain all the lights of my WebGL app, and I’m having troubles setting up it’s values from JS. The structure is as follows:

struct Light {
    vec4 position;
    vec4 ambient;
    vec4 diffuse;
    vec4 specular;
    vec3 spotDirection;
    float spotCutOff;
    float constantAttenuation;
    float linearAttenuation;
    float quadraticAttenuation;
    float spotExponent;
    float spotLightCosCutOff;
};
uniform Light lights[numLights];

After testing LOTS of things I made it work but I’m not happy with the code I wrote:

program.uniform.lights = []; 
    program.uniform.lights.push({
        position: "",
        diffuse: "",
        specular: "",
        ambient: "",
        spotDirection: "",
        spotCutOff: "",
        constantAttenuation: "",
        linearAttenuation: "",
        quadraticAttenuation: "",
        spotExponent: "",
        spotLightCosCutOff: ""         
    });


            program.uniform.lights[0].position = gl.getUniformLocation(program, "lights[0].position");
            program.uniform.lights[0].diffuse = gl.getUniformLocation(program, "lights[0].diffuse");
            program.uniform.lights[0].specular = gl.getUniformLocation(program, "lights[0].specular");
            program.uniform.lights[0].ambient = gl.getUniformLocation(program, "lights[0].ambient");

    ... and so on

I’m sorry for making you look at this code, I know it’s horrible but I can’t find a better way.

Is there a standard or recommended way of doing this properly? Can anyone enlighten me?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T02:07:00+00:00Added an answer on May 27, 2026 at 2:07 am

    You’re doing it right. You could try to tighten it up a bit as in

    lightLocations = [
      "position",
      "diffuse",
      "specular",
      "ambient",
      "spotDirection",
      "spotCutOff",
      "constantAttenuation",
      "linearAttenuation",
      "quadraticAttenuation",
      "spotExponent",
      "spotLightCosCutOff",
    ];
    
    var program = {
      uniform: {
        lights: [];
      }
    };
    
    for (var ll = 0; ll < numLights; ++ll) {
      var locations = { };
      for (var jj = 0; jj < lightLocations.length; ++jj) {
        var name = lightLocaitons[jj];
        locations = gl.getUniformLocation(program, "lights[" + ll + "]." + name);
      }
      program.uniform.lights[ll] = locations;
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I need a function that will clean a strings' special characters. I do NOT
I'm trying to create an if statement in PHP that prevents a single post
I have a jquery bug and I've been looking for hours now, I can't
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.