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Home/ Questions/Q 7864575
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T23:49:38+00:00 2026-06-02T23:49:38+00:00

I’ve been trying to make an class with an array of objects created dynamically.

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I’ve been trying to make an class with an array of objects created dynamically. I overloaded the operator + to add (only this for now) a new object to a group of objects (class to class). THe problem is when I read the data in the array, I get all sorts of big numbers . Here is the code:

#include<iostream.h>

class Figura {
    public: 
        int x, y, poz;
        int tip; //1 = punct ; 2 = dreapta; 3 = dreptunghi
        Figura() { };
        Figura(const Figura&) { };
};

class Grup {
    private:
        int nr_elemente;
        Figura *figuri;
    public:
        int i;
        Grup(int nr_el) {
            nr_elemente = nr_el;
            figuri = new Figura[nr_elemente];
            i = 1;
        }
        ~Grup() {};
        Grup(const Grup&) {};
        int _nr_elemente() {
            return i;
        }

        void adauga_element(Figura fig) {
            if( i <= nr_elemente)
                figuri[i++] = fig;
            else
                cout<<"Grupul a atins numarul maxim de figuri.";
        }

        void afiseaza_elemente() {
            for(int j = 1; j <= i; j++)
                cout<<"Figura nr : "<<j<<"tip: "<<figuri[j].tip<<figuri[j].x<<" "<<figuri[j].y<<" "<<figuri[j].poz;
        }
    friend Grup operator+(const Figura& fig1, const Figura& fig2) {
        return fig1.poz + fig2.poz;
    };
    friend Grup operator+(const Grup& gr1, const Grup& gr2) {};
    void operator+(const Figura& fig);
    friend Grup operator*(const Grup& fig) {};

};

void Grup::operator+(const Figura& fig) {
    Grup::adauga_element(fig);
}

class Punct : public Figura
{
    public: 
        Punct(int poz) {
            Punct::tip = 1;
            Punct::poz = poz;
        }
};

class Segment : public Figura
{
    public:
        Segment(int poz, int x) {
            Segment::tip = 2;
            Segment::poz = poz;
            Segment::x = x;
        }
};

class Dreptunghi : public Figura
{
    public:
        Dreptunghi(int poz, int x, int y) {
            Dreptunghi::tip = 3;
            Dreptunghi::poz = poz;
            Dreptunghi::x = x;
            Dreptunghi::y = y;
        }
};

void main(void) {

    Grup gr(1);
    Punct pct(1);
    Segment sgm(3, 5);

    gr + pct;
    gr + sgm;
    //cout<<gr.i;
    cout<<sgm.x;
    gr.afiseaza_elemente();

}
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  1. Editorial Team
    Editorial Team
    2026-06-02T23:49:41+00:00Added an answer on June 2, 2026 at 11:49 pm

    A more simple example would improve understanding.

    In any case, your problem is known as object slicing.

    In short, you cannot put a derived object in an array of base objects.

    To solve the problem you can change the figuri data member to be an array of pointers to Figura:

    Figura ** figuri;
    // ...
    figuri = new Figura*[nr_elemente];
    
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