I’ve been trying to represent Stacks as a template, I used a struct and every thing is good, but every time I wanted to write a template function, I had to write the same template statement, which didn’t seem correct -although working-
So how can I write one template statement for all the functions?, here is my code :
template <typename T>
struct Stack
{
T Value;
Stack* next;
};
template <typename T>
void Push(T Value,Stack* &Top)
{
Stack * Cell = new Stack();
Cell->Value = Value;
Cell->next = Top;
Top = Cell;
};
template <typename T>
bool IsEmpty(Stack * Top)
{
return (Top==0);
}
template <typename T>
void Pop(T &Value,Stack* &Top)
{
if (IsEmpty(Top))
cout * Temp = Top;
Value = Top->Value;
Top = Top->next;
delete Temp;
}
}
template <typename T>
void GetTop(T &Value, Stack* &Top)
{
if (IsEmpty(Top))
cout Value;
}
template <typename T>
void EmptyStack(Stack * &Top)
{
Stack * Temp;
while (!(IsEmpty(Top)))
{
Temp = Top;
Top = Top->next;
delete Temp;
}
}
Hope what I mean is clear now, sorry for the slight question 🙁
thanks in advance.
If (as appears to be the case based on your comment) you want them as free functions, you can’t. You’ll also have to change the
Stackparameter, something like this:As it stands, I’m not too excited about your design though. You try to use the
Stacktype as both an actual stack, and as a single node (Cell) in the stack. This is unnecessarily confusing at best.Edit: As far as stack vs. node goes, what I’m talking about is (as in the code immediately above):
Stack *Cell = new Stack();— you’re allocating a single Cell that goes in the stack, but the type you’re using for it isStack.I’d do something like this instead:
It doesn’t make a lot of difference in what you’re really doing, but when you’re putting something onto a stack, allocating a
Stack<T>::nodeseems (at least to me) to make a lot more sense than allocating aStack<T>. A stack containing multiple nodes makes sense — a Stack containing multiple stacks really doesn’t.