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Home/ Questions/Q 8081093
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T16:37:12+00:00 2026-06-05T16:37:12+00:00

I’ve been trying to send packets to a minecraft server from my custom Cocoa

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I’ve been trying to send packets to a minecraft server from my custom Cocoa application (written in objective-c of course). I am a little confused as how to do that though. I did it in Java. That was very easy. Doing this is objective-c though is proving to be a bit more challenging.

This is the code that I am using:

- (void)handshake
{
    PacketHandshake *packet = [PacketHandshake packetString:[NSString stringWithFormat:@"%@;%@:%i", username, IP, PORT]];
    [packet writeData:dataOut];
}

Which calls:

- (void)writeData:(NSOutputStream *)dataOut
{
    [super writeData:dataOut]; //Writes the "header" which is a char with the value of 0x02 (char packetID = 0x02)
    NSUInteger len = [string lengthOfBytesUsingEncoding:NSUTF16BigEndianStringEncoding]; //Getting the length of the string i guess?
    NSData *data = [string dataUsingEncoding:NSUTF16BigEndianStringEncoding]; //Getting string bytes?
    [dataOut write:(uint8_t*)len maxLength:2]; //Send the length?
    [dataOut write:[data bytes] maxLength:[data length]]; //Send the actual string?
}

I have established a successful connection to the server beforehand, but I don’t really know whether or not I am sending the packets correctly. Could somebody please explain how I should send various data types and objects. (int, byte/char, short, double, NSString, BOOL/bool)

Also, is there any specific or universal way to send packets like the ones required by Minecraft?

Ok, I guess the question is now: how do data types, mainly strings, relate in Java and Objective-C?

Any help is appreciated, thank you!

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  1. Editorial Team
    Editorial Team
    2026-06-05T16:37:13+00:00Added an answer on June 5, 2026 at 4:37 pm

    Maybe you’re running into a network/host byte order problem? I know very little about Minecraft- but I note that it’s mentioned here that shorts in the Minecraft protocol use network byte order, which is big-endian (all other data types are 1 byte long so endianness is not relevant).
    All x86 machines use little-endian.

    I don’t know whether your PacketHandshake class is converting the data before sending it- if not you could use the c library functions ntohs() and htons(), for which you’d need to include sys/types.h and
    netinet/in.h
    The link also mentions that strings are 64 byte array of standard ASCII chars, padded with 0x20s. You can get the ASCII value out of an NSString by doing [string UTF8String], which returns const char*– i.e. your standard C String ending with a 0x0, and then maybe pad it. But if it just works in Java, then maybe you don’t need to.

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