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Home/ Questions/Q 649467
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T21:56:50+00:00 2026-05-13T21:56:50+00:00

I’ve been unable to find any info on this, which seems like it could

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I’ve been unable to find any info on this, which seems like it could be the only way to solve a past unanswered question of mine on SO. However, I think this should really be a separate question now.

I am wondering if there is a way to dynamically redefine an ICommand-derived class’s CanExecute method. I’m still new to .NET and perhaps this is really obvious, but I haven’t been able to figure it out. Has anyone here done this sort of thing before? If I could get this working, it would be very useful for my particular problem. Basically, I want to be able to loop over a List of ICommands and force all of their CanExecute methods to return true by replacing their implementation with a different one.

From searching for things like “.NET code replacement”, I found this article, but I was hoping that there’s a slightly simpler approach. However, if I have to, I’ll do it.

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  1. Editorial Team
    Editorial Team
    2026-05-13T21:56:50+00:00Added an answer on May 13, 2026 at 9:56 pm

    Have your ICommand derived class call a delegate to determine if CanExecute can be done, this way you can expose a setter for the delegate and change it at runtime

    As a simple example:

    public class MyCommand : ICommand
    {
      private Func<object, bool> _canExecuteMethod;
    
      public void SetCanExecuteMethod(Func<object, bool> canExecuteMethod)
      {
        //check delegate not null if need be
        _canExecuteMethod = canExecuteMethod;
      }
    
      public bool CanExecute(object parameter)
      {
        //check for null delegate - maybe return false if it's null....
        return _canExecuteMethod(parameter);
      }
    
      //....other codefor ICommand
    

    }

    You could also utilize just Func<bool> for the delegate if you don’t need the extra data to make the decision. Also the delegate can be exposed elsewhere if required and just called from the ICommand class

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