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Home/ Questions/Q 6548365
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T11:57:50+00:00 2026-05-25T11:57:50+00:00

I’ve been using this tutorial to create a game loop. In the section marked

  • 0

I’ve been using this tutorial to create a game loop.

In the section marked “FPS dependent on Constant Game Speed” there is some example code that includes a Sleep command

I googled the equivalent in java and found it is

Thread.sleep();

but it returns an error in eclipse

Unhandled exception type InterruptedException

What on earth does that mean.

And also I was wondering what the

update_game();
display_game(); 

methods may contain in an opengl-es game (ie: where is the renderer updated and what sort of things go on in display_game();

I am currently using a system that uses the GLSurfaceView and GLSurfaceRenderer features

Here is my adaptation of the code in the tutorial

public Input(Context context){
    super(context);
    glSurfaceRenderer = new GLSurfaceRenderer();
    checkcollisions = new Collisions();
    while (gameisrunning) {
    setRenderer(glSurfaceRenderer);


    nextGameTick += skipTicks;
    sleepTime = nextGameTick - SystemClock.uptimeMillis();
    if(sleepTime >= 0) {
        Thread.sleep(sleepTime);
    }else{
        //S*** we're behind
    }

    }

This is called in my GLSurfaceView although I’m not sure whether this is the right place to implement this.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T11:57:50+00:00Added an answer on May 25, 2026 at 11:57 am

    Looks like you need to go through a couple of tutorials on Java before trying to tackle android game development. Then read some tutorials on Android development, then some more general game development tutorials. (Programming is a lot of reading.)

    Thread is throwing an exception when it gets interrupted. You have to tell Java how to deal with that.

    To answer your question directly, though, here’s a method that sleeps till a specific time:

    private void waitUntil(long time) {
        long sleepTime = time - new Date().getTime();
    
        while (sleepTime >= 0) {
            try {
                Thread.sleep(sleepTime);
            } catch (InterruptedException e) {
                // Interrupted. sleepTime will be positive, so we'll do it again.
            }
            sleepTime = time - new Date().getTime();
        }
    }
    

    You should understand at least this method before continuing on game development.

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