Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6081897
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T11:13:40+00:00 2026-05-23T11:13:40+00:00

I’ve been working on a physics based game using MonoTouch for iPhone and XNA

  • 0

I’ve been working on a physics based game using MonoTouch for iPhone and XNA for Windows Phone 7. The game runs great on Windows Phone 7 but on iPhone I’m finding there to be a bit of lag in CPU bound operations.

The reason I suspect it’s the CPU operations which are causing the slow down is because if I disable physics the game runs at a solid 60fps, it’s only when I enable it that it chugs and it chugs even more so when lots of stuff is happening on screen. I’m using the Farseer Physics engine which was written for XNA but runs fine on iOS through MonoTouch.

The difference in performance between wp7 and iPhone is quite substantial which leads me ot believe there may be something going on that’s hurting performance which I’m not seeing.

So I was just wanting to know if anyone here has had similar performance issues with monotoucha nd how they got past them? I have a few ideas involving multithreading but I feel that the iPhone (iPhone4 in particular) should be able to handle Angry Birds-esque physics processing, considering Angry Birds is an iPhone game.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T11:13:41+00:00Added an answer on May 23, 2026 at 11:13 am

    The first step is to determine the source of the slowdown, follow the profiling instructions here:

    http://monotouch.net/Documentation/Profiling

    A simple way to get more performance is to use the LLVM code generation option. The builds take longer, but they produce better code.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a jquery bug and I've been looking for hours now, I can't
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I want to count how many characters a certain string has in PHP, but
Seemingly simple, but I cannot find anything relevant on the web. What is the
I have a French site that I want to parse, but am running into
I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
Configuring TinyMCE to allow for tags, based on a customer requirement. My config is

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.