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Home/ Questions/Q 6021769
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T03:45:41+00:00 2026-05-23T03:45:41+00:00

I’ve been working on iPhone application for quite a while now, and, I’ve came

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I’ve been working on iPhone application for quite a while now, and, I’ve came to a point where I should test my application on actual iPhone Device.
I have Mac OS X 10.6.6 Server Edition working on VMWare 7. I’m using XCode 4.
As I don’t have iPhone myself, I’ve tried connecting my college’s.
However, it’s not getting recognized.
On the other hand, if I connect it on my host (which is Windows 7), it opens as Apple Device and I get access to internal storage.
iPhone is 3GS iOS version 4.3.3.
Can anyone give me any idea how to solve this before I go and buy Developer’s licence?
Thanks.

Edit: Sorry for not being clear about my question / problem. Thing is that I couldn’t connect my any USB device to Mac, and I was asking how to solve that problem. Other part of my question was – how can I test my application on iPhone without paying to apple for Developer license.
First part I’ve solved – I updated OS X to 10.6.7 and installed MultiBeast.
Second part – I’ve installed my app using Cyndia (packed it into deb file, transferred it to phone, used terminal app to install it) -however, it couldn’t start.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T03:45:42+00:00Added an answer on May 23, 2026 at 3:45 am

    To install application on device, you have officially to apply (pay) to Apple developer program.

    There are also not so official workarounds involving jailbreak and patching iOS system files, which is not really easy to do…

    I hope that was the question 🙂


    EDIT

    About your second part :

    1. Install from cydia some package named something like syslogs and do something like tail -f /var/log/system.log to understand why app fails to start. (all from memory, didn’t checked)

    2. Most probable error is that your binary is not signed properly. The quick&cheap solution is to use ldid -S my binary there is a cydia package I guess. (again, memory, see that link for more details)

    3. The best solution if you really don’t want to pay $99 but waste hours to do a complex set up (full of workarounds, patchs and such…), and get the “Build & go” of Xcode like you were paying… Give a look at this.


    EDIT 2

    Give a look at this SO question for more details, what I’ve wrote in my previous edit is mostly there.

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